mirror of
https://github.com/wabbajack-tools/wabbajack.git
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626 lines
31 KiB
Markdown
626 lines
31 KiB
Markdown
### Changelog
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#### Version - 2.3.6.2 - 12/31/2020
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* HOTFIX: Also apply the IPS4 changes to LL Meta lookups
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#### Version - 2.3.6.1 - 12/31/2020
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* When IPS4 (e.g. LL) sites based on CEF fail to validate, they no longer hang the app
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* If a IPS4 CEF site throws a 503, or 400 error, retry
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* Clean out the cookies during IPS4 CEF downloads so that they don't cause 400 errors
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* Limit the number of connections to IPS4 sites to 20 per minute (one per 6 seconds)
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* If a site *does* timeout, throw a log of the CEF state into `CEFStates` for easier debugging by the WJ team
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* Wrote a new CLI utility to stress test the Verification routines.
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* Ignore files that have `\Edit Scripts\Export\` in their path
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* Added info/support for GoG's version of Kingdom Come : Deliverance
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#### Version - 2.3.6.0 - 12/29/2020
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* Move the LoversLab downloader to a CEF based backed making it interact with CloudFlare a bit better
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* Add support for No Man's Sky
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#### Version - 2.3.5.1 - 12/23/2020
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* HOTFIX : Recover from errors in the EGS location detector
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#### Version - 2.3.5.0 - 12/16/2020
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* Fix tesall.ru download support
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* Implement MechWarrior 5 support as a native compiler game
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* Make the title in the WJ gallery (in app) optional for games that want the title to be in the splash screen
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* Worked a few kinks out of the native game compiler
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#### Version - 2.3.4.3 - 12/6/2020
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* Disable the back button during install/compilation
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#### Version - 2.3.4.2 - 11/24/2020
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* Add Support for Kingdom Come : Deliverance (via MO2)
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* Several other small bug fixes and deps updates
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#### Version - 2.3.4.1 - 11/15/2020
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* Tell the mod updater to use the existing Nexus Client instead of creating a new one
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#### Version - 2.3.4.0 - 11/15/2020
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* Removed the internal Manifest Viewer, you can still view the Manifest of any Modlist on the website
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* Improved Nexus warnings about being low on API calls
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* Added marker for "utility modlists" we will expand on this feature further in later releases
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#### Version - 2.3.3.0 - 11/5/2020
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* Game file hashes are now stored on Github instead of on the build server
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* Added CLI Verb to produce these hash files for the Github repo
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* When a user runs out of Nexus API calls we no longer bombard the Nexus with download attempts
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* Check API limits before attempting a modlist download
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* Logger is less chatty about recoverable download errors
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* Display integer progress values during install so users know how far along in the process they are #issue-1156
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#### Version - 2.3.2.0 - 11/2/2020
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* 7Zip errors now re-hash the extracted file to check for file corruption issues. Should provide
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better feedback in cases that a file is modified after being downloaded (perhaps by a disk failure)
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* Fixed a file extraction issue with nested archives, most often seen whith the `Lucian` mod
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* Fixed several small bugs and typeos with how open permission mirrored files are handled by Wabbajack
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* Fixed a bug in the `download-url` cli command. It can now download from any Wabbajack CDN domain.
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#### Version - 2.3.1.0 - 10/24/2020
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* Fixed a long standing issue with path remapping, lots of edge cases were resolved here
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* Implemented a basic compiler for non MO2 games, will expand as we get feedback
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* Removed unused CPU percentage slider, we now have two settings, so please use the settings panel instead
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#### Version - 2.3.0.4 - 10/13/2020
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* Fix FOMOD extraction (for FNV)
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#### Version - 2.3.0.3 - 10/12/2020
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* Revert some 7zip changes due to 7zip crashing the app
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#### Version - 2.3.0.2 - 10/5/2020
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* Fixed a situation where 7zip would refuse to extract very large archives
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#### Version - 2.3.0.1 - 10/4/2020
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* Rewrote the file extraction routines. New code uses less memory, less disk space, and performs less thrashing on HDDs
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* Reworked IPS4 integration to reduce download failures
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* Profiles can now contain an (optional) file `compiler_settings.json` that includes options for other games to be used during install.
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This is now the only way to include extra games in the install process, implicit inclusion has been removed.
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* Number of download/install threads is now manually set (defaults to CPU cores) and is independently configurable
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* Includes a "Favor performance over RAM" optional mode (defaults to off) that will use excessive amounts of RAM in exchange
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for almost 1GB/sec install speed on the correct hardware. Don't enable this unless you have a fast SSD and at least 2.5GB of RAM for every
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install thread.
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* Fixed Extraction so that zip files no longer cause WJ to CTD
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* Better path logging during install and compilation
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* Fix the "this was created with a newer version of Wabbajack" issue
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* If a downloaded file doesn't match the expected hash, try alternative download locations, if allowed
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#### Version - 2.2.2.0 - 8/31/2020
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* Route CDN requests through a reverse proxy to improve reliability
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#### Version - 2.2.1.7 - 8/25/2020
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* HOTFIX - Fix 404 errors with mirrors
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#### Version - 2.2.1.6 - 8/24/2020
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* HOTFIX - Make LoversLab auto-update work again
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* HOTFIX - Fix for "End of Stream before End of Limit" symptom on BSA extraction
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#### Version - 2.2.1.5 - 8/21/2020
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* HOTFIX - Fix for broken patching in RGE and other lists
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#### Version - 2.2.1.4 - 8/21/2020
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* HOTFIX - No really...stop doing that
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#### Version - 2.2.1.3 - 8/20/2020
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* HOTFIX - We broke installation of existing lists...let's stop doing that
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#### Version - 2.2.1.2 - 8/20/2020
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* Added `WABBAJACK_ALWAYS_DISABLE` flag (see Readme for more info)
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* Modlist can't be installed if the current Wabbajack Version is smaller than the Version used during Compilation of the Modlist
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* Updates to use the latest version of the Wabbajack Common libs
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* Don't require more than one game to be installed, unless absolutely required (this was a compiler bug)
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#### Version - 2.2.0.0 - 8/7/2020
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* Can now use NTFS XPRESS16 compression to reduce install sizes (optional in the settings panel)
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* Better valid directory detection during install
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* Prime the Hash cache during install so that we don't have to re-hash during a modlist update
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* Better detection and handling of midden files
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* Reworked the installer to use less temporary storage during install, keeps fewer archives open at once
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* Launcher now passes arguments to the main Wabbajack.exe application
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#### Version - 2.1.3.4 - 7/28/2020
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* Fixes for Tar Files (for realz this time)
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* Watch disk usage, throw an error if disk usage gets too high
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* Added error icon triangle under install play button if there are blocking problems.
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* Added tooltip styling to limit width to 500.
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* Adjusted error text for MO2Installer unexpected files.
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* Added filepicker error glow
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* Disable WASM in the in-app browser so we can log into the Nexus again
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#### Version - 2.1.3.3 - 7/22/2020
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* Relax the RAR signature so it works with RAR 5 and RAR 4 formats
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#### Version - 2.1.3.2 - 7/21/2020
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* Fixed regression with 7zip and bad archive files (.tar files with Nemesis)
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#### Version - 2.1.3.1 - 7/20/2020
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* Fixed Mediafire Downloader not handling direct links
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* Support for backup mirrors when a given CDN edge node isn't available
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* Several help message improvements
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* List ingestion now supports compression and processes on a background threaded
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* Support for validation of unlisted modlists
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* Abort installation/compilation on 7zip read errors
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#### Version - 2.1.3.0 - 7/16/2020
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* Filters from the FilePicker are now being used
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* Wabbajack will continue working even if the build server is down
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* Fixed an issue where the main window does not appear after the splash screen
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* Patched executable files (dlls, exes, etc.) are now virus scanned both during compilation and install
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* Fixed a VFS cache load issue with compilation
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#### Version - 2.1.2.0 - 7/13/2020
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* Can heal hand selected MEGA files
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* Several backend fixes
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* Reworked the ChangeDownload CLI command
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* Fix for a VFS cache error when compiling lists that extract BSAs.
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#### Version - 2.1.1.0 - 7/10/2020
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* New CLI option for clearing nexus cache entries (authors only)
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* Retry failed Move commands
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* Don't re-hash files during compilation
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* Can extract BSAs via wabbajack-cli.exe
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#### Version - 2.1.0.2 - 7/7/2020
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* Don't scan the game folder during compilation. If you are compiling and want `Game Folder Files` create it in your MO2 folder and manually place files into it
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* Don't throw a hard error on a post-patch hash failure.
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* Don't save the VFS cache to disk or load it during compilation. We have other caches that make this mostly worthless
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#### Version - 2.1.0.1 - 7/6/2020
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* Don't include saves in .wabbajack files
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* Don't delete saves from any MO2 profile during installation
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* Don't try to hash .wabbajack files *in the middle of downloading them*
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* Print the PrimaryKeyString in logs when an archive is missing (in case the archive name is blank)
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#### Version - 2.1.0.0 - 7/2/2020
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* Game files are available as downloads automatically during compilation/installation
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* Game files are patched/copied/used in BSA creation automatically
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* CleanedESM support removed from the compiler stack (still usable during installation for backwards compatibility)
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* VR games automatically pull from base games if they are required and are installed during compilation
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* New `wabbajack-cli.exe` command `inlined-file-report` which will print statistics on the patches/included files in a `.wabbajack` file
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#### Version - 2.0.9.4 - 6/16/2020
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* Improve interactions between server and client code
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#### Version - 2.0.9.3 - 6/14/2020
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* Retry 503s not all 500s
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#### Version - 2.0.9.2 - 6/13/2020
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* Several bug fixes
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* Added Darkest Dungeon as a game to alpha test non Bethesda MO2 game integration
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#### Version - 2.0.9.1 - 6/8/2020
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* Add crash handling and crash logging to the application startup
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* Use string distance comparisons to find Nexus mod upgrades
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#### Version - 2.0.9.0 - 6/5/2020
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* Added support for Fallout 4 VR
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#### Version - 2.0.8.0 - 6/2/2020
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* Make sure the MEGA client is logged out before logging in (#881)
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* Removed final references to `nexus_link_cache` (#865)
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* Run disk benchmarks for 10 seconds and use a tiered approach to disk queue size calculation of disks
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* Move the patch cache into RocksDB to get rid of the occasional race conditions while creating patches
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* Added downloader support for tesall.ru
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* Added downloader support for Yandex Disk
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* Numerous bug fixes
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#### Version - 2.0.7.0 - 5/28/2020
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* Code is now robust when dealing with invasive Anti-virus software. We'll retry deletes/opens if the file is in use
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* Rework HTTP retries for all sites to reduce the amount of 503 errors we get from LL
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* Temp files now use more robust deletion code
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#### Version - 2.0.6.1 - 5/22/2020
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* Fix regression with manual archive downloading
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#### Version - 2.0.6.0 - 5/21/2020
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* Add auto-healing features back into the client/server code
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* Put in the code about "Hashing Archives" that somehow missed the last release
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#### Version - 2.0.5.1 - 5/16/2020
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* Close Wabbajack when opening the CLI, resolves the "RocksDB is in use" errors
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* Print some helpful messages about "Hashing Archives" to let users know the app isn't dead
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#### Version - 2.0.5.0 - 5/14/2020
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* Make the CDN downloads multi-threaded
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* Optimize installation of included files
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* Reinstate a broken feature with disabled mods
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* Fix how JSON serializers handle dates (UTC all the things!)
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* Fix for Absolute Paths in Steam files
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#### Version - 2.0.4.4 - 5/11/2020
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* BA2s store file names as UTF8 instead of UTF7
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* Check for a BSA file by header magic not by extension (allows .bsa.bak files to be extracted)
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* Exclude the game `Data` directory from compilation
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#### Version - 2.0.4.3 - 5/10/2020
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* Hotfix: tell the WJ CDN downloader to create the parent folder if it doesn't exist
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#### Version - 2.0.4.2 - 5/10/2020
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* Hotfix: allow the WJ CDN to be used for gallery modlists
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* Fix a bug with the CDN downloader and modlist compilation
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#### Version - 2.0.4.1 - 5/10/2020
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* Hotfix: don't throw a compilation exceptions when metas can't be inferred
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#### Version - 2.0.4.0 - 5/9/2020
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* Several visual improvements to the gallery thanks to the hard work of Khamûl
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* Rewrote most of the server-side code for better stability and performance
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* Wabbajack CDN uploads/downloads now use a much more stable segmented interface
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* Fixed support for Fallout 3
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* Added support for Fallout 3 via GoG
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* Several fixes to MEGA support
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* Mediafire no longer uses Cef should stop popups (since we no longer run the JS)
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* Fallback to the normal Nexus APIs if the WJ cache server is dead
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#### Version - 2.0.3.0 - 4/29/2020
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* Updated the MEGA Credentials Login form with more UI elements
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* Switch LZ4 compression to L8 (vs L12) for much faster SSE BSA creation
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* Several other internal code tweaks to improve performance and code quality
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* Fixed Mediafire pop-up ads, they are no longer shown
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* Updated 3rd party libraries to latest versions
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#### Version - 2.0.2.0 - 4/27/2020
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* Fixed mediafire links not getting resolved
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* Fixed new mega links not being accepted
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* Fixed cannot delete readonly file issue
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* Fixed WABBAJACK_NOMATCH_INCLUDE with files inside BSAs
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* Removed software rendering mode in the GUI...that should never had made it into master
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#### Version - 2.0.1.0 - 4/27/2020
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* Fixed "FileNotFound" and "File is open by another process" bugs during installation
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* Raised the BSA limit from 2,000,000,000 bytes to 2 ^ 31 bytes
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* Added NSFW flags for modlists/gallery
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* Fixed zEdit settings integration
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#### Version - 2.0.0.0 - 4/25/2020
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* Reworked all internal routines to use Relative/Absolute path values instead of strings
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* Reworked all internal routines to use Hash values instead of strings
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* Reworked all internal routines to use Game values instead of strings
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* Vortex support has been removed, it wasn't well tested, and wasn't used by enough people to justify further support
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* Modlists are no longer saved in a binary format, everything uses Json
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* Json type names are now a bit more human friendly
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* All server-side code that used MongoDB now uses SQL (unifying the database)
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* All Nexus validation code has been reworked to leverage RSS feeds for faster response times to updates
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* All non-Nexus validation code has been reworked for better performance
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* Feeds are now validated on demand, this is possible due to having a SQL backend and improved Nexus support
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* Jobs in the job queue no long clobber each other so much
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* BSA routines are now mostly async
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* During installation, only the bare minimum number of files are extracted from a 7zip
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* During indexing/extraction BSA files are not extracted, instead they are opened and files are read on-demand
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* File extraction is now mostly async
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* Modlists now only support website readmes (file readmes weren't used much and were a pain to read)
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* Modlists now require a machine-readable version field
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* Added support for games installed via the Bethesda Launcher
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* Cache disk benchmarking results to save startup time of compilation/install
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* Added VectorPlexus mods to the slideshow
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#### Version - 1.1.5.0 - 4/6/2020
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* Included LOOT configs are no longer Base64 encoded
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* Reworked Wabbajack-cli
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* Can use a MEGA login (if you have it, not required)
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* Don't use the buggy Nexus SSO server, instead use the in-browser API key generator
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* Several fixes for zEdit merge integration, handles several side-cases of improper configuration
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#### Version - 1.1.4.0 - 3/30/2020
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* Added support for Morrowind on GOG
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* Fix a bug in the Author file uploader (Sync Error)
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* Include symbols in the launcher
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* Fix a small race condition/deadlock in the worker queue code
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#### Version - 1.1.3.0 - 3/23/2020
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* Fix for a lack of VC++ Redist dlls on newly installed Windows machines.
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#### Version - 1.1.2.0 - 3/20/2020
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* We now set VRAM settings for Skyrim LE ENBs
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* Fixes for Morrowind Game metadata
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* We now provide suggestions for users who try to install modlists for games they don't have installed
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* We now warn users if they aren't running a modern version of Windows
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#### Version - 1.1.1.0 - 3/9/2020
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* Hotfix for Virtual Memory errors while creating BSAs
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#### Version - 1.1.0.0 - 3/5/2020
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* Binary Patching stores temporary and patch data on disk instead of memory (reducing memory usage)
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* Fix a memory leak with diffing progress reporting
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* Fix a bug with bad data in inferred game INI files.
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* Added download support for YouTube
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* Slideshow can now display mods from non-Nexus sites
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* Building BSAs now leverage Virtual Memory resulting in a 32x reduction in memory usage during installation (#609)
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#### Verison - 1.0.0.0 - 2/29/2020
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* 1.0, first non-beta release
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#### Version - 0.9.23.0 - 2/27/2020
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* Several bugfixes and tweaks
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* This is most likely the last version before the 1.0 release
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#### Version - 0.9.22.1 - 2/25/2020
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* Fix NaN error during installation
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#### Version - 0.9.22.0 - 2/24/2020
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* Server side fixes for CORS support and FTP uploads
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* Print the assembly version in the log (#565)
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* Don't thrash the VFS cache name quite so much
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* Use OctoDiff instead of BSDiff for better performance during diff generation
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#### Version - 0.9.21.0 - 2/23/2020
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* Fix never ending hash issue
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#### Version - 0.9.20.0 - 2/21/2020
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* Don't reuse HTTP request objects (#532)
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* Block popups in the in-app browser (#535)
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* Don't print API keys in logs (#533)
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* Store xxHash caches in binary format (#530)
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* Added support for Morrowind BSA creation/unpacking
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* Calculate screen size using DPI aware routines (#545)
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* Only retain the most recent 50 log files
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#### Version - 0.9.19.0 - 2/14/2020
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* Disable server-side indexing of all mods from the Nexus
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* Accept download states from clients and index the mods we haven't seen
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* Fixes for Skyrin VR USSEP patch
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* Remember the download states that we index on the server
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* Only print remaining nexus quotas when they change
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* Reworked the HTTP backend for Nexus/Http downloads performance and stability is much improved
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* Fixed key errors with compilation and installation
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* Improvements to the new manifest report
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#### Version - 0.9.18.0 - 2/11/2020
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* Auto update functionality added client-side.
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* Slideshow now moves to next slide when users clicks, even if paused
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* Installer now prints to log what modlist it is installing
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* Adding `matchAll=<archive-name>` to a *mods's* `meta.ini` file will result in unconditional patching for all unmatching files or BSAs in
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that mod (issue #465)
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* Added support for non-premium Nexus downloads via manual downloading through the in-app browser.
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* Downloads from Bethesda.NET are now supported. Can login via SkyrimSE or Fallout 4.
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* Manual URL downloads are streamlined
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* AFKMods.com download support is improved
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#### Version - 1.0 beta 17 - 1/22/2020
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* Build server now indexes CDN files after they are uploaded
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* Build server actively looks for DynDOLOD updates
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* Fix for the null key exception during compilation
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* Added support for tesalliance, and afkmods
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* Fix for queue size recommendation of 0GB RAM on low-end machines
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* Fix for website readme compilation
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* Fix for compiler downloads folder specification (was always standard path)
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#### Version - 1.0 beta 16 - 1/19/2020
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* Progress ring displays when downloading modlist images
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* GUI releases memory of download modlists better when navigating around
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* Fixed phrasing after failed installations to say "failed".
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* Fixed download bug that was marking some modlists as corrupted if they were replacing older versions.
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* While compiling Wabbajack will attempt to download VFS and .meta data from the build server
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#### Version - 1.0 beta 15 - 1/6/2020
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* Don't delete the download folder when deleting empty folders during an update
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* If `Game Folder Files` exists in the MO2 folder during compilation the Game folder will be ignored as a file source
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#### Version - 1.0 beta 14 - 1/6/2020
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* Updating a list twice without starting WJ no longer deletes your modlist
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* .mohidden files will now be correctly detected during binary patching
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* Added support for MO2's new path format
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* Added support for MO2 2.2.2's `portable.txt` feature
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* Added support for VectorPlexus downloads
|
|
* Added a new CLI interface for providing Nexus API key overrides
|
|
* Several UI backend improvements
|
|
|
|
#### Version - 1.0 beta 13 - 1/4/22020
|
|
* Several fixes for steam game handling
|
|
* Fixes for metrics reporting
|
|
|
|
#### Version - 1.0 beta 12 - 1/3/22020
|
|
* Breaking change: the internal serialization format has changed, this will make existing lists inoperable on the latest version of WJ
|
|
* Added a change to serialization to make it backwards-compatible in the future
|
|
* Added an anonymous key to the metrics
|
|
* Fixed INI errors (again)
|
|
|
|
#### Version - 1.0 beta 11 - 1/3/2020
|
|
* Rewrote the ModDB downloader to retry with other mirrors after failure
|
|
* INI parse errors are now soft errors
|
|
* Fixed several backend stability bugs
|
|
* Changed application version scheme to better match the actual app version
|
|
|
|
#### Version - 1.0 beta 10 - 12/23/2019
|
|
* Many internal bug fixes releated to deadlocking
|
|
* Take the system RAM into account when configuring queue sizes
|
|
* Fixed the "This shouldn't happen" bug during patching. Thanks Noggog for spending countless hours on tracking down the problems.
|
|
|
|
#### Version - 1.0 beta 9 - 12/18/2019
|
|
* Create output folders before trying to download a file
|
|
|
|
#### Version - 1.0 beta 8 - 12/17/2019
|
|
* Fixed parsing of buggy ini files (Bethesda supports them so we must as well)
|
|
* Disable invalid modlists instead of hiding them
|
|
* Several Vortex improvements
|
|
* Implemented HTTP resuming for file downloads
|
|
|
|
#### Version - 1.0 beta 7 - 12/15/2019
|
|
* Fixed a regression with HTTP downloading introduced in beta 5
|
|
* No longer show broken modlists in the gallery
|
|
* Add Stardew Valley support
|
|
* Add support for .dat extraction
|
|
* Several UI fixes
|
|
|
|
#### Version - 1.0 beta 6 - 12/14/2019
|
|
* Fixes for some strange steam library setups
|
|
* Implemented download/install counts
|
|
|
|
#### Version - 1.0 beta 5 - 12/14/2019
|
|
* Added LoversLab download support
|
|
* Nexus and LL logins now happen via a in-ap browser
|
|
* Several UI enhancements
|
|
|
|
#### Version - 1.0 beta 4 - 12/3/2019
|
|
* Several crash and bug fixes
|
|
|
|
#### Version - 1.0 beta 3 - 11/30/2019
|
|
* Reworked much of the UI into a single window
|
|
* Can download modlists directly through the single-window UI
|
|
* Removed hard error on lack of disk space. We need to think about how we calculate required space
|
|
|
|
|
|
#### Version - 1.0 beta 2 - 11/23/2019
|
|
* Optimized install process, if you install on a directory that already contains an install
|
|
the minimal amount of work will be done to update the install, instead of doing a complete
|
|
from-scratch install
|
|
* Vortex Support for some non-Bethesda games.
|
|
* Reworked several internal systems (VFS and workqueues) for better reliability and stability
|
|
* Patches are cached during compilation, and source files are no longer extracted every compile
|
|
|
|
#### Version 1.0 beta 1 - 11/6/2019
|
|
* New Installation GUI
|
|
* Files are now moved during installation instead of copied
|
|
* Many other internal/non-user-facing improvements and optimizations
|
|
|
|
#### Version 1.0 alpha 5 - 11/2/2019
|
|
* Fix a NPE exception with game ESM verification
|
|
|
|
#### Version 1.0 alpha 4 - 11/2/2019
|
|
* Reorganize steps so that we run zEdit merges before NOMATCH_INCLUDE
|
|
* Look for hidden/optional ESMs when building zEdit plugins
|
|
* Check for modified ESMs before starting the long install process
|
|
|
|
#### Version 1.0 alpha 3 - 11/2/2019
|
|
* Slideshow more responsive on pressing next
|
|
* Slideshow timer resets when next is pressed
|
|
* Changed modlist extension to `.wabbajack`
|
|
* You can now open modlists directly (after initial launch)
|
|
* Wabbajack will exit if MO2 is running
|
|
* Added support for zEdit merges. We detect the zEdit install location by scanning the tool list in
|
|
Mod Organizer's .ini files, then we use the merges.json file to figure out the contents of each merge.
|
|
|
|
#### Version 1.0 alpha 2 - 10/15/2019
|
|
* Fix installer running in wrong mode
|
|
|
|
#### Version 1.0 alpha 1 - 10/14/2019
|
|
* Several internal bug fixes
|
|
|
|
#### Version 0.9.5 - 10/12/2019
|
|
* New Property system for chaning Modlist Name, Author, Description, Website, custom Banner and custom Readme
|
|
* Slideshow can now be disabled
|
|
* NSFW mods can be toggled to not appear in the Slideshow
|
|
* Set Oblivion's MO2 names to `Oblivion` not `oblivion`
|
|
* Fix validation tests to run in CI
|
|
* Add `check for broken archives` batch functionality
|
|
* Remove nexus timeout for login, it's pointless.
|
|
* Force slides to load before displaying
|
|
* Supress slide load failures
|
|
* UI is now resizeable
|
|
* Setup Crash handling at the very start of the app
|
|
* Add BA2 support
|
|
* Fix Downloads folder being incorrectly detected in some cases
|
|
* Fix validation error on selecting an installation directory in Install mode
|
|
* Reworked download code to be more extensible and stable
|
|
|
|
#### Version 0.9.4 - 10/2/2019
|
|
* Point github icon to https://github.com/wabbajack-tools/wabbajack
|
|
* Add game registry entry for Skyrim VR
|
|
* Modlists are now .zip files.
|
|
* Modlists now end with `.modlist_v1` to enable better version control
|
|
* If `readme.md` is found in the profile directory, inline it into the install report.
|
|
* Fix bug with null uri in slideshow images
|
|
* Fix bug in CleanedESM generation
|
|
|
|
#### Version 0.9.3 - 9/30/2019
|
|
* Add WABBAJACK_NOMATCH_INCLUDE works like WABBAJACK_INCLUDE but only includes files that are found to be missing at the end of compilation
|
|
* Add a list of all inlined data blobs to the install report, useful for reducing installer sizes
|
|
* Increased dummy EPS detection size to 250 bytes and added .esm files to the filter logic
|
|
* Only sync the VFS cache when it changes.
|
|
* Fix a crash in GroupedByArchive()
|
|
* Detect and zEdit Merges and include binary patches for merges (no install support yet)
|
|
* Add unit/integration tests.
|
|
* Don't assume *everyone* has LOOT
|
|
* Added support for `.exe` installers
|
|
* Rework UI to support a slideshow of used mods during installation and compilation
|
|
* Remove support for extracting `.exe` installers
|
|
* Added support for `.omod` files
|
|
* Stop emitting `.exe` modlist installers
|
|
* Reworked Nexus HTTP API - Thanks Cyclonit
|
|
* Added permissions system
|
|
* Auto detect game folders
|
|
|
|
#### Version 0.9.2 - 9/18/2013
|
|
* Fixed a bug with BSA string encoding
|
|
* Fixed another profile issue confirmed that they are properly included now
|
|
* Log when the executable is being generated
|
|
* Fixed a integer overflow resulting in a crash in very large BSA reading
|
|
* Fix a bug in BSA string encoding
|
|
* Add human friendly filesizes to the download header and file info sections in the Install Report
|
|
* Improve compilation times by caching BSDiff patches
|
|
* Detect when VFS root folders don't exist
|
|
* Only reauth against the Nexus every 3 days (instead of 12 hours)
|
|
* Optimize executable patching by switching to .NET serialization and LZ4 compression
|
|
* Ignore some files Wabbajack creates
|
|
* Improve compilation times by reworking file indexing algorithm
|
|
* Store patch files in byte format instead of base64 strings
|
|
* Verify SHA of patched files after install
|
|
* Treat .fomod files as archives
|
|
* Include WABBAJACK_INCLUDE files before including patches
|
|
* Ignore .bin and .refcache files (DynDOLOD temp files)
|
|
* Shell out to cmd.exe for VFS cleaning should fix "ReadOnlyFile" errors once and for all
|
|
* Switch out folder selection routines for Win32 APIs, should fix issue #27
|
|
* Disable the UI while working on things, so users don't accidentally mis-click during installation/loading
|
|
* Disabled "ignore missing files", it didn't work anyways
|
|
* Properly delete BSA temp folder after install
|
|
* Include size and hash for installed files
|
|
|
|
#### Version 0.9.1 - 9/5/2019
|
|
* Fixed a bug where having only one profile selected would result in no profiles being selected
|
|
|
|
|
|
#### Version 0.9 - 9/5/2019
|
|
* Added log information for when modlists start parsing during installation
|
|
* Check all links during mod list creation
|
|
* Generate a installation report during compilation
|
|
* Show the report after compiling
|
|
* Added a button to view the report before installing
|
|
* Added support for non-archive files in downloads and installation. You can now provide a link directly to a file
|
|
that is copied directly into a modfile (commonly used for `SSE Terrain Tamriel.esm`)
|
|
* Fix crash caused by multiple downloads with the same SHA256
|
|
* Putting `WABBAJACK_ALWAYS_ENABLE` on a mod's notes/comments will cause it to always be included in the modlist, even if disabled
|
|
* All `.json`, `.ini`, and `.yaml` files that contain remappable paths are now inlined and remapped.
|
|
* If Wabbajack finds a file called `otherprofiles.txt` inside the compiled profile's folder. Then that file is assumed
|
|
to be a list of other profiles to be included in the install. This list should be the name of a profile, one name per line.
|
|
* Can now set the download folder both during compilation and installation.
|
|
* Any config files pointing to the download folder are remapped.
|
|
* Refuse to run inside `downloads` folders (anti-virus watches these files too closely and it can cause VFS issues)
|
|
* Refuse to run if MO2 is on the system installed in non-portable mode (otherwise broken installs may result)
|
|
* Config files that don't otherwise match a rule are inlined into the modlist
|
|
* Warn users before installing into an existing MO2 install folder (prevents unintentional data loss from overwriting existing data #24)
|
|
* Fix for read only folder deletion bug (#23)
|
|
* Include version numbers and SHAs in the install report
|
|
* Removed option to endorse mods, Nexus devs mentioned it was of questionable worth, I (halgari) agree
|
|
|
|
#### Version 0.8.1 - 8/29/2019
|
|
* Fixed a bug that was causing VFS temp folders not to be cleaned
|
|
* 7zip Extraction code now shows a progress bar
|
|
* Told 7zip not to ask for permission before overwriting a file (should fix the hanging installer problem)
|
|
* Fixed several places where we were using long-path incompatible file routines
|
|
* Changed the work queue from FIFO to LIFO which results in depth-first work instead of breadth-first
|
|
TLDR: We now fully analyze a single archive before moving on to the next.
|
|
|
|
|
|
|
|
#### Version 0.8 - 8/26/2019
|
|
* Mod folders that contain ESMs with names matching the Skyrim core ESMs are assumed to be cleaned versions of the core
|
|
game mods, and will be patched from the ESMs found in the game folder. **Note:** if you have also cleaned the files in the Skyrim
|
|
folder, this will result in a broken install. The ESMs in the game folder should be the original ESMs, the cleaned
|
|
ESMs should go into their own mod. These files currently only include:
|
|
* `Update.esm`
|
|
* `Dragonborn.esm`
|
|
* `HearthFires.esm`
|
|
* `Dawnguard.esm`
|
|
* `ModOrganizer.ini` is now interpreted and included as part of the install. As part of the install users will be asked
|
|
to point to their game folder, and then all the references to the MO2 folder or Game folder in `ModOrganizer.ini` will
|
|
be remapped to the new locations.
|
|
* Progress bars were added to several install/hashing and compilation instructions
|
|
* 7zip routines were rewritten to use subprocesses instead of a C# library. This will result in slower indexing and installation
|
|
but should have full compatability with all usable archive formats. It should also reduce total memory usage during extraction.
|
|
* Added the ability to endorse all used mods at the completion of an install
|
|
* Custom LOOT rules are now included in a special folder in MO2 after install. Users can use this to quickly import new LOOT rules.
|
|
* Moved the VFS cache from using BSON to a custom binary encoding. Much faster read/write times and greatly reduced memory usage.
|
|
**Note:** This means that modlist authors will have to re-index their archives with this version. This is automatic but the first
|
|
compilation will take quite some time while the cache reindexes.
|