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70 lines
1.8 KiB
C#
70 lines
1.8 KiB
C#
using System.IO;
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namespace Wabbajack.Common
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{
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public class StatusFileStream : Stream
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{
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private string _message;
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private Stream _inner;
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private WorkQueue _queue;
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public StatusFileStream(Stream fs, string message, WorkQueue queue = null)
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{
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_queue = queue;
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_inner = fs;
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_message = message;
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}
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public override void Flush()
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{
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_inner.Flush();
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
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return _inner.Seek(offset, origin);
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}
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public override void SetLength(long value)
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{
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_inner.SetLength(value);
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}
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public override int Read(byte[] buffer, int offset, int count)
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{
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UpdateStatus();
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return _inner.Read(buffer, offset, count);
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}
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private void UpdateStatus()
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{
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if (_inner.Length == 0)
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{
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return;
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}
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if (_queue != null)
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_queue.Report(_message, (int) (_inner.Position * 100 / _inner.Length));
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else
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Utils.Status(_message, (int) (_inner.Position * 100 / _inner.Length));
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}
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public override void Write(byte[] buffer, int offset, int count)
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{
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UpdateStatus();
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_inner.Write(buffer, offset, count);
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}
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public override bool CanRead => _inner.CanRead;
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public override bool CanSeek => _inner.CanSeek;
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public override bool CanWrite => _inner.CanWrite;
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public override long Length => _inner.Length;
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public override long Position
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{
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get => _inner.Position;
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set => _inner.Position = value;
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}
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}
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}
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