wabbajack/Wabbajack.Compression.BSA/BA2Archive
trawzified a545cb375a
Add Starfield support (#2589)
* Add support for new Starfield BA2 versions

* Add Starfield BA2 LZ4 texture compression support (WIP, not finished)

* Work on replacing DDS.cs with DirectXTexUtility

* Fix reading Starfield BA2s with new DirectXTexUtil

* Fix builder not exporting new Starfield header options

* Fix writing LZ4 chunks in frame format instead of block format

* Rename FO4Archive to BA2Archive, merge SFArchive and FO4Archive

* Clean up testing code & CLI launch settings

* Update changelog
2024-06-17 12:10:53 -06:00
..
Builder.cs Add Starfield support (#2589) 2024-06-17 12:10:53 -06:00
ChunkBuilder.cs Add Starfield support (#2589) 2024-06-17 12:10:53 -06:00
DX10Entry.cs Add Starfield support (#2589) 2024-06-17 12:10:53 -06:00
DX10FileEntryBuilder.cs Add Starfield support (#2589) 2024-06-17 12:10:53 -06:00
FileEntry.cs Add Starfield support (#2589) 2024-06-17 12:10:53 -06:00
FileEntryBuilder.cs Add Starfield support (#2589) 2024-06-17 12:10:53 -06:00
IBA2FileEntry.cs Add Starfield support (#2589) 2024-06-17 12:10:53 -06:00
IFileBuilder.cs Add Starfield support (#2589) 2024-06-17 12:10:53 -06:00
Reader.cs Add Starfield support (#2589) 2024-06-17 12:10:53 -06:00
TextureChunk.cs Add Starfield support (#2589) 2024-06-17 12:10:53 -06:00