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https://github.com/wabbajack-tools/wabbajack.git
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251 lines
13 KiB
Markdown
251 lines
13 KiB
Markdown
### Changelog
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=======
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#### Version - 1.0 beta 17 - 1/22/2020
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* Build server now indexes CDN files after they are uploaded
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* Build server actively looks for DynDOLOD updates
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* Fix for the null key exception during compilation
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* Added support for tesalliance, and afkmods
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* Fix for queue size recommendation of 0GB RAM on low-end machines
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* Fix for website readme compilation
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* Fix for compiler downloads folder specification (was always standard path)
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#### Version - 1.0 beta 16 - 1/19/2020
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* Progress ring displays when downloading modlist images
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* GUI releases memory of download modlists better when navigating around
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* Fixed phrasing after failed installations to say "failed".
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* Fixed download bug that was marking some modlists as corrupted if they were replacing older versions.
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* While compiling Wabbajack will attempt to download VFS and .meta data from the build server
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#### Version - 1.0 beta 15 - 1/6/2020
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* Don't delete the download folder when deleting empty folders during an update
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* If `Game Folder Files` exists in the MO2 folder during compilation the Game folder will be ignored as a file source
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#### Version - 1.0 beta 14 - 1/6/2020
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* Updating a list twice without starting WJ no longer deletes your modlist
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* .mohidden files will now be correctly detected during binary patching
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* Added support for MO2's new path format
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* Added support for MO2 2.2.2's `portable.txt` feature
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* Added support for VectorPlexus downloads
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* Added a new CLI interface for providing Nexus API key overrides
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* Several UI backend improvements
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#### Version - 1.0 beta 13 - 1/4/22020
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* Several fixes for steam game handling
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* Fixes for metrics reporting
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#### Version - 1.0 beta 12 - 1/3/22020
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* Breaking change: the internal serialization format has changed, this will make existing lists inoperable on the latest version of WJ
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* Added a change to serialization to make it backwards-compatible in the future
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* Added an anonymous key to the metrics
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* Fixed INI errors (again)
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#### Version - 1.0 beta 11 - 1/3/2020
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* Rewrote the ModDB downloader to retry with other mirrors after failure
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* INI parse errors are now soft errors
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* Fixed several backend stability bugs
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* Changed application version scheme to better match the actual app version
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#### Version - 1.0 beta 10 - 12/23/2019
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* Many internal bug fixes releated to deadlocking
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* Take the system RAM into account when configuring queue sizes
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* Fixed the "This shouldn't happen" bug during patching. Thanks Noggog for spending countless hours on tracking down the problems.
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#### Version - 1.0 beta 9 - 12/18/2019
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* Create output folders before trying to download a file
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#### Version - 1.0 beta 8 - 12/17/2019
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* Fixed parsing of buggy ini files (Bethesda supports them so we must as well)
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* Disable invalid modlists instead of hiding them
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* Several Vortex improvements
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* Implemented HTTP resuming for file downloads
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#### Version - 1.0 beta 7 - 12/15/2019
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* Fixed a regression with HTTP downloading introduced in beta 5
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* No longer show broken modlists in the gallery
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* Add Stardew Valley support
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* Add support for .dat extraction
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* Several UI fixes
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#### Version - 1.0 beta 6 - 12/14/2019
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* Fixes for some strange steam library setups
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* Implemented download/install counts
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#### Version - 1.0 beta 5 - 12/14/2019
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* Added LoversLab download support
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* Nexus and LL logins now happen via a in-ap browser
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* Several UI enhancements
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#### Version - 1.0 beta 4 - 12/3/2019
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* Several crash and bug fixes
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#### Version - 1.0 beta 3 - 11/30/2019
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* Reworked much of the UI into a single window
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* Can download modlists directly through the single-window UI
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* Removed hard error on lack of disk space. We need to think about how we calculate required space
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#### Version - 1.0 beta 2 - 11/23/2019
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* Optimized install process, if you install on a directory that already contains an install
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the minimal amount of work will be done to update the install, instead of doing a complete
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from-scratch install
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* Vortex Support for some non-Bethesda games.
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* Reworked several internal systems (VFS and workqueues) for better reliability and stability
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* Patches are cached during compilation, and source files are no longer extracted every compile
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#### Version 1.0 beta 1 - 11/6/2019
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* New Installation GUI
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* Files are now moved during installation instead of copied
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* Many other internal/non-user-facing improvements and optimizations
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#### Version 1.0 alpha 5 - 11/2/2019
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* Fix a NPE exception with game ESM verification
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#### Version 1.0 alpha 4 - 11/2/2019
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* Reorganize steps so that we run zEdit merges before NOMATCH_INCLUDE
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* Look for hidden/optional ESMs when building zEdit plugins
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* Check for modified ESMs before starting the long install process
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#### Version 1.0 alpha 3 - 11/2/2019
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* Slideshow more responsive on pressing next
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* Slideshow timer resets when next is pressed
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* Changed modlist extension to `.wabbajack`
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* You can now open modlists directly (after initial launch)
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* Wabbajack will exit if MO2 is running
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* Added support for zEdit merges. We detect the zEdit install location by scanning the tool list in
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Mod Organizer's .ini files, then we use the merges.json file to figure out the contents of each merge.
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#### Version 1.0 alpha 2 - 10/15/2019
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* Fix installer running in wrong mode
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#### Version 1.0 alpha 1 - 10/14/2019
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* Several internal bug fixes
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#### Version 0.9.5 - 10/12/2019
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* New Property system for chaning Modlist Name, Author, Description, Website, custom Banner and custom Readme
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* Slideshow can now be disabled
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* NSFW mods can be toggled to not appear in the Slideshow
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* Set Oblivion's MO2 names to `Oblivion` not `oblivion`
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* Fix validation tests to run in CI
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* Add `check for broken archives` batch functionality
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* Remove nexus timeout for login, it's pointless.
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* Force slides to load before displaying
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* Supress slide load failures
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* UI is now resizeable
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* Setup Crash handling at the very start of the app
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* Add BA2 support
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* Fix Downloads folder being incorrectly detected in some cases
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* Fix validation error on selecting an installation directory in Install mode
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* Reworked download code to be more extensible and stable
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#### Version 0.9.4 - 10/2/2019
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* Point github icon to https://github.com/wabbajack-tools/wabbajack
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* Add game registry entry for Skyrim VR
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* Modlists are now .zip files.
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* Modlists now end with `.modlist_v1` to enable better version control
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* If `readme.md` is found in the profile directory, inline it into the install report.
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* Fix bug with null uri in slideshow images
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* Fix bug in CleanedESM generation
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#### Version 0.9.3 - 9/30/2019
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* Add WABBAJACK_NOMATCH_INCLUDE works like WABBAJACK_INCLUDE but only includes files that are found to be missing at the end of compilation
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* Add a list of all inlined data blobs to the install report, useful for reducing installer sizes
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* Increased dummy EPS detection size to 250 bytes and added .esm files to the filter logic
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* Only sync the VFS cache when it changes.
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* Fix a crash in GroupedByArchive()
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* Detect and zEdit Merges and include binary patches for merges (no install support yet)
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* Add unit/integration tests.
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* Don't assume *everyone* has LOOT
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* Added support for `.exe` installers
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* Rework UI to support a slideshow of used mods during installation and compilation
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* Remove support for extracting `.exe` installers
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* Added support for `.omod` files
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* Stop emitting `.exe` modlist installers
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* Reworked Nexus HTTP API - Thanks Cyclonit
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* Added permissions system
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* Auto detect game folders
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#### Version 0.9.2 - 9/18/2013
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* Fixed a bug with BSA string encoding
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* Fixed another profile issue confirmed that they are properly included now
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* Log when the executable is being generated
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* Fixed a integer overflow resulting in a crash in very large BSA reading
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* Fix a bug in BSA string encoding
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* Add human friendly filesizes to the download header and file info sections in the Install Report
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* Improve compilation times by caching BSDiff patches
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* Detect when VFS root folders don't exist
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* Only reauth against the Nexus every 3 days (instead of 12 hours)
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* Optimize executable patching by switching to .NET serialization and LZ4 compression
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* Ignore some files Wabbajack creates
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* Improve compilation times by reworking file indexing algorithm
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* Store patch files in byte format instead of base64 strings
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* Verify SHA of patched files after install
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* Treat .fomod files as archives
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* Include WABBAJACK_INCLUDE files before including patches
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* Ignore .bin and .refcache files (DynDOLOD temp files)
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* Shell out to cmd.exe for VFS cleaning should fix "ReadOnlyFile" errors once and for all
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* Switch out folder selection routines for Win32 APIs, should fix issue #27
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* Disable the UI while working on things, so users don't accidentally mis-click during installation/loading
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* Disabled "ignore missing files", it didn't work anyways
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* Properly delete BSA temp folder after install
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* Include size and hash for installed files
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#### Version 0.9.1 - 9/5/2019
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* Fixed a bug where having only one profile selected would result in no profiles being selected
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#### Version 0.9 - 9/5/2019
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* Added log information for when modlists start parsing during installation
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* Check all links during mod list creation
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* Generate a installation report during compilation
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* Show the report after compiling
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* Added a button to view the report before installing
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* Added support for non-archive files in downloads and installation. You can now provide a link directly to a file
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that is copied directly into a modfile (commonly used for `SSE Terrain Tamriel.esm`)
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* Fix crash caused by multiple downloads with the same SHA256
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* Putting `WABBAJACK_ALWAYS_ENABLE` on a mod's notes/comments will cause it to always be included in the modlist, even if disabled
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* All `.json`, `.ini`, and `.yaml` files that contain remappable paths are now inlined and remapped.
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* If Wabbajack finds a file called `otherprofiles.txt` inside the compiled profile's folder. Then that file is assumed
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to be a list of other profiles to be included in the install. This list should be the name of a profile, one name per line.
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* Can now set the download folder both during compilation and installation.
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* Any config files pointing to the download folder are remapped.
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* Refuse to run inside `downloads` folders (anti-virus watches these files too closely and it can cause VFS issues)
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* Refuse to run if MO2 is on the system installed in non-portable mode (otherwise broken installs may result)
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* Config files that don't otherwise match a rule are inlined into the modlist
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* Warn users before installing into an existing MO2 install folder (prevents unintentional data loss from overwriting existing data #24)
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* Fix for read only folder deletion bug (#23)
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* Include version numbers and SHAs in the install report
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* Removed option to endorse mods, Nexus devs mentioned it was of questionable worth, I (halgari) agree
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#### Version 0.8.1 - 8/29/2019
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* Fixed a bug that was causing VFS temp folders not to be cleaned
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* 7zip Extraction code now shows a progress bar
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* Told 7zip not to ask for permission before overwriting a file (should fix the hanging installer problem)
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* Fixed several places where we were using long-path incompatible file routines
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* Changed the work queue from FIFO to LIFO which results in depth-first work instead of breadth-first
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TLDR: We now fully analyze a single archive before moving on to the next.
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#### Version 0.8 - 8/26/2019
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* Mod folders that contain ESMs with names matching the Skyrim core ESMs are assumed to be cleaned versions of the core
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game mods, and will be patched from the ESMs found in the game folder. **Note:** if you have also cleaned the files in the Skyrim
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folder, this will result in a broken install. The ESMs in the game folder should be the original ESMs, the cleaned
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ESMs should go into their own mod. These files currently only include:
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* `Update.esm`
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* `Dragonborn.esm`
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* `HearthFires.esm`
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* `Dawnguard.esm`
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* `ModOrganizer.ini` is now interpreted and included as part of the install. As part of the install users will be asked
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to point to their game folder, and then all the references to the MO2 folder or Game folder in `ModOrganizer.ini` will
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be remapped to the new locations.
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* Progress bars were added to several install/hashing and compilation instructions
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* 7zip routines were rewritten to use subprocesses instead of a C# library. This will result in slower indexing and installation
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but should have full compatability with all usable archive formats. It should also reduce total memory usage during extraction.
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* Added the ability to endorse all used mods at the completion of an install
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* Custom LOOT rules are now included in a special folder in MO2 after install. Users can use this to quickly import new LOOT rules.
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* Moved the VFS cache from using BSON to a custom binary encoding. Much faster read/write times and greatly reduced memory usage.
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**Note:** This means that modlist authors will have to re-index their archives with this version. This is automatic but the first
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compilation will take quite some time while the cache reindexes.
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