Dayz_HardCore/db/events.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<events>
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<!-- MoreWolves - Part1of2 (Insert) BEGIN -->
<event name="AmbientWolf">
<nominal>3</nominal>
<min>0</min>
<max>30</max>
<lifetime>33</lifetime>
<restock>15</restock>
<saferadius>40</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="3" min="0" type="Animal_InfectedWolf"/>
<child lootmax="0" lootmin="0" max="1" min="0" type="Animal_InfectedWolf"/>
</children>
</event>
<event name="AmbientBear">
<nominal>3</nominal>
<min>0</min>
<max>30</max>
<lifetime>33</lifetime>
<restock>15</restock>
<saferadius>40</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="1" min="1" type="Animal_InfectedBear"/>
</children>
</event>
<!-- MoreWolves - Part1of2 (Insert) END -->
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<event name="AmbientHen">
<nominal>3</nominal>
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<min>1</min>
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<max>50</max>
<lifetime>33</lifetime>
<restock>15</restock>
<saferadius>40</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="2" min="1" type="Animal_GallusGallusDomesticus"/>
<child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_Brown"/>
<child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_Spotted"/>
<child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_White"/>
</children>
</event>
<event name="AnimalBear">
<nominal>0</nominal>
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<min>4</min>
<max>4</max>
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<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="1" min="1" type="Animal_UrsusArctos"/>
</children>
</event>
<event name="AnimalCow">
<nominal>7</nominal>
<min>2</min>
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<max>10</max>
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<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="2" min="1" type="Animal_BosTaurusF_Brown"/>
<child lootmax="0" lootmin="0" max="2" min="0" type="Animal_BosTaurusF_Spotted"/>
<child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurusF_White"/>
<child lootmax="0" lootmin="0" max="2" min="1" type="Animal_BosTaurus_Brown"/>
<child lootmax="0" lootmin="0" max="2" min="0" type="Animal_BosTaurus_Spotted"/>
<child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurus_White"/>
</children>
</event>
<event name="AnimalDeer">
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<nominal>18</nominal>
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<min>2</min>
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<max>10</max>
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<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CervusElaphus"/>
<child lootmax="0" lootmin="0" max="3" min="1" type="Animal_CervusElaphusF"/>
</children>
</event>
<event name="AnimalGoat">
<nominal>8</nominal>
<min>1</min>
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<max>5</max>
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<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="3" min="1" type="Animal_CapraHircusF"/>
<child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_Black"/>
<child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_Brown"/>
<child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CapraHircus_White"/>
</children>
</event>
<event name="AnimalPig">
<nominal>6</nominal>
<min>1</min>
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<max>10</max>
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<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="2" min="1" type="Animal_SusDomesticus"/>
</children>
</event>
<event name="AnimalRoeDeer">
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<nominal>20</nominal>
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<min>2</min>
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<max>10</max>
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<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CapreolusCapreolus"/>
<child lootmax="0" lootmin="0" max="4" min="2" type="Animal_CapreolusCapreolusF"/>
</children>
</event>
<event name="AnimalSheep">
<nominal>5</nominal>
<min>4</min>
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<max>7</max>
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<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="2" min="1" type="Animal_OvisAries"/>
<child lootmax="0" lootmin="0" max="5" min="3" type="Animal_OvisAriesF"/>
</children>
</event>
<event name="AnimalWildBoar">
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<nominal>14</nominal>
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<min>1</min>
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<max>10</max>
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<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="6" min="3" type="Animal_SusScrofa"/>
</children>
</event>
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<!-- MoreWolves - Part2of2 (Replace) BEGIN -->
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<event name="AnimalWolf">
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<nominal>8</nominal>
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<min>4</min>
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<max>6</max>
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<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
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<child lootmax="0" lootmin="0" max="4" min="2" type="Animal_CanisLupus_Grey"/>
<child lootmax="0" lootmin="0" max="3" min="1" type="Animal_InfectedWolf"/>
<child lootmax="0" lootmin="0" max="2" min="1" type="Animal_CanisLupus_White"/>
<child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CanisDirus"/>
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</children>
</event>
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<!-- MoreWolves - Part2of2 (Replace) END -->
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<event name="InfectedArmyHorde">
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<nominal>50</nominal>
<min>25</min>
<max>250</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="30" type="ZmbM_PatrolNormal_Autumn"/>
<child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_PatrolNormal_Flat"/>
<child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_PautRev"/>
<child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_PatrolNormal_Summer"/>
<child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_SoldierNormal"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_normal_Desert"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_normal_Woodland"/>
</children>
</event>
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<event name="InfectedPoliceHorde">
<nominal>20</nominal>
<min>10</min>
<max>30</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="30" type="ZmbF_PoliceWomanNormal"/>
<child lootmax="5" lootmin="0" max="0" min="30" type="ZmbM_PolicemanFat"/>
<child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_PolicemanSpecForce"/>
</children>
</event>
<event name="InfectedArmy">
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<nominal>50</nominal>
<min>25</min>
<max>250</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="30" type="ZmbM_PatrolNormal_Autumn"/>
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<child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_PatrolNormal_Flat"/>
<child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_PautRev"/>
<child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_PatrolNormal_Summer"/>
<child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_SoldierNormal"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_normal_Desert"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_normal_Woodland"/>
</children>
</event>
<event name="InfectedCity">
<nominal>50</nominal>
<min>25</min>
<max>250</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_BlueCollarFat_White"/>
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<child lootmax="5" lootmin="0" max="0" min="3" type="ZmbF_CitizenANormal_Beige"/>
<child lootmax="5" lootmin="0" max="0" min="3" type="ZmbF_CitizenANormal_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_CitizenBSkinny"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_Clerk_Normal_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_Clerk_Normal_Red"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_Clerk_Normal_White"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_JournalistNormal_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_JournalistNormal_Green"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_JournalistNormal_Red"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_ShortSkirt_beige"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_ShortSkirt_brown"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_ShortSkirt_checks"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_ShortSkirt_green"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_ShortSkirt_grey"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_ShortSkirt_white"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_ShortSkirt_yellow"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SkaterYoung_Brown"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SkaterYoung_Striped"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SkaterYoung_Violet"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SurvivorNormal_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SurvivorNormal_Red"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_SurvivorNormal_White"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenASkinny_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenASkinny_Grey"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenASkinny_Red"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenBFat_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenBFat_Green"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CitizenBFat_Red"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_ClerkFat_Grey"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_ClerkFat_Khaki"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_ClerkFat_White"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CommercialPilotOld_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CommercialPilotOld_Brown"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_CommercialPilotOld_Olive"/>
<child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_JournalistSkinny"/>
<child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_MotobikerFat_Beige"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_SkaterYoung_Brown"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_SkaterYoung_Green"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_SkaterYoung_Grey"/>
</children>
</event>
<event name="InfectedCityTier1">
<nominal>50</nominal>
<min>25</min>
<max>250</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_CitizenANormal_Brown"/>
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<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_Clerk_Normal_Green"/>
<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_JournalistNormal_White"/>
<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_ShortSkirt_black"/>
<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_ShortSkirt_red"/>
<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_ShortSkirt_stripes"/>
<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_SurvivorNormal_Orange"/>
<child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_CitizenASkinny_Brown"/>
<child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_ClerkFat_Brown"/>
<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbM_CommercialPilotOld_Grey"/>
<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbM_MotobikerFat_Black"/>
<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbM_SkaterYoung_Blue"/>
</children>
</event>
<event name="InfectedFirefighter">
<nominal>50</nominal>
<min>25</min>
<max>100</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
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<child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_FirefighterNormal"/>
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</children>
</event>
<event name="InfectedIndustrial">
<nominal>50</nominal>
<min>25</min>
<max>100</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_BlueCollarFat_Blue"/>
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<child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_BlueCollarFat_Green"/>
<child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_BlueCollarFat_Red"/>
<child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_BlueCollarFat_White"/>
<child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_MechanicNormal_Beige"/>
<child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_MechanicNormal_Green"/>
<child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_MechanicNormal_Grey"/>
<child lootmax="5" lootmin="0" max="0" min="4" type="ZmbF_MechanicNormal_Orange"/>
<child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_ConstrWorkerNormal_Beige"/>
<child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_ConstrWorkerNormal_Black"/>
<child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_ConstrWorkerNormal_Green"/>
<child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_ConstrWorkerNormal_Grey"/>
<child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_Beige"/>
<child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_Green"/>
<child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_Grey"/>
<child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HandymanNormal_White"/>
<child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_HeavyIndustryWorker"/>
<child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_MechanicSkinny_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_MechanicSkinny_Green"/>
<child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_MechanicSkinny_Grey"/>
<child lootmax="5" lootmin="0" max="0" min="4" type="ZmbM_MechanicSkinny_Red"/>
<child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_OffshoreWorker_Green"/>
<child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_OffshoreWorker_Orange"/>
<child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_OffshoreWorker_Red"/>
<child lootmax="5" lootmin="0" max="0" min="3" type="ZmbM_OffshoreWorker_Yellow"/>
</children>
</event>
<event name="InfectedMedic">
<nominal>50</nominal>
<min>25</min>
<max>100</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="10" type="ZmbF_DoctorSkinny"/>
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<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_NurseFat"/>
<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_ParamedicNormal_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_ParamedicNormal_Green"/>
<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_ParamedicNormal_Red"/>
<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbF_PatientOld"/>
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<child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_DoctorFat"/>
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<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbM_ParamedicNormal_Black"/>
<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbM_ParamedicNormal_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbM_ParamedicNormal_Green"/>
<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbM_ParamedicNormal_Red"/>
<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbM_PatientSkinny"/>
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</children>
</event>
<event name="InfectedPolice">
<nominal>50</nominal>
<min>25</min>
<max>100</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="40" type="ZmbF_PoliceWomanNormal"/>
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<child lootmax="5" lootmin="0" max="0" min="40" type="ZmbM_PolicemanFat"/>
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<child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_PolicemanSpecForce"/>
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</children>
</event>
<event name="InfectedPrisoner">
<nominal>50</nominal>
<min>25</min>
<max>100</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_PrisonerSkinny"/>
</children>
</event>
<event name="InfectedReligious">
<nominal>50</nominal>
<min>25</min>
<max>100</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_priestPopSkinny"/>
</children>
</event>
<event name="InfectedSolitude">
<nominal>50</nominal>
<min>25</min>
<max>100</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_HikerSkinny_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_HikerSkinny_Green"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_HikerSkinny_Grey"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_HikerSkinny_Red"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_FishermanOld_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_FishermanOld_Green"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_FishermanOld_Grey"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_FishermanOld_Red"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HermitSkinny_Beige"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HermitSkinny_Black"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HermitSkinny_Green"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HermitSkinny_Red"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HikerSkinny_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HikerSkinny_Green"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HikerSkinny_Yellow"/>
<child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_HunterOld_Autumn"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HunterOld_Spring"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HunterOld_Summer"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HunterOld_Winter"/>
</children>
</event>
<event name="InfectedVillage">
<nominal>50</nominal>
<min>25</min>
<max>100</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_JoggerSkinny_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="6" type="ZmbF_JoggerSkinny_Brown"/>
<child lootmax="5" lootmin="0" max="0" min="7" type="ZmbF_JoggerSkinny_Green"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_MilkMaidOld_Beige"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_MilkMaidOld_Black"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_MilkMaidOld_Grey"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_VillagerOld_Green"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_VillagerOld_Red"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbF_VillagerOld_White"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_FarmerFat_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_FarmerFat_Brown"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_FarmerFat_Green"/>
<child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_Jacket_beige"/>
<child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_Jacket_black"/>
<child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_Jacket_blue"/>
<child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_Jacket_brown"/>
<child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_Jacket_greenchecks"/>
<child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_Jacket_grey"/>
<child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_Jacket_khaki"/>
<child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_Jacket_stripes"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_JoggerSkinny_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_JoggerSkinny_Green"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_VillagerOld_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="2" type="ZmbM_VillagerOld_White"/>
</children>
</event>
<event name="InfectedVillageTier1">
<nominal>50</nominal>
<min>25</min>
<max>100</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="17" type="ZmbF_JoggerSkinny_Red"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_MilkMaidOld_Green"/>
<child lootmax="5" lootmin="0" max="0" min="17" type="ZmbF_VillagerOld_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_FarmerFat_Beige"/>
<child lootmax="5" lootmin="0" max="0" min="17" type="ZmbM_Jacket_bluechecks"/>
<child lootmax="5" lootmin="0" max="0" min="17" type="ZmbM_Jacket_magenta"/>
<child lootmax="5" lootmin="0" max="0" min="17" type="ZmbM_JoggerSkinny_Red"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_VillagerOld_Green"/>
</children>
</event>
<event name="ItemPlanks">
<nominal>50</nominal>
<min>40</min>
<max>50</max>
<lifetime>7200</lifetime>
<restock>0</restock>
<saferadius>250</saferadius>
<distanceradius>20</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="50" min="30" type="PileOfWoodenPlanks"/>
</children>
</event>
<event name="Loot">
<nominal>0</nominal>
<min>0</min>
<max>0</max>
<lifetime>0</lifetime>
<restock>0</restock>
<saferadius>0</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>50</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0"/>
<position>fixed</position>
<limit>custom</limit>
<active>1</active>
<children/>
</event>
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<event name="StaticChristmasTree">
<nominal>13</nominal>
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<min>0</min>
<max>0</max>
<lifetime>86400</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>5</distanceradius>
<cleanupradius>2500</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>uniform</position>
<limit>child</limit>
<active>0</active>
<children>
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<child lootmax="0" lootmin="0" max="13" min="13" type="ChristmasTree"/>
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</children>
</event>
<event name="StaticFridgeTest">
<nominal>0</nominal>
<min>0</min>
<max>0</max>
<lifetime>0</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="1" init_random="0" remove_damaged="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>0</active>
<children/>
</event>
<event name="StaticHeliCrash">
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<nominal>14</nominal>
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<min>0</min>
<max>0</max>
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<lifetime>2500</lifetime>
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<restock>0</restock>
<saferadius>1000</saferadius>
<distanceradius>1000</distanceradius>
<cleanupradius>1000</cleanupradius>
<secondary>InfectedArmy</secondary>
<flags deletable="1" init_random="0" remove_damaged="0"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
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<child lootmax="15" lootmin="7" max="1" min="1" type="crashed_Wreck_Mi8_CDF"/>
<child lootmax="15" lootmin="7" max="1" min="1" type="crashed_Wreck_Mi8_RU"/>
<child lootmax="12" lootmin="5" max="1" min="1" type="crashed_Wreck_UH1Y"/>
<child lootmax="20" lootmin="10" max="1" min="1" type="crashed_Wreck_C130J"/>
<child lootmax="20" lootmin="10" max="1" min="1" type="crashed_Wreck_C130_Camo"/>
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</children>
</event>
<event name="StaticPoliceCar">
<nominal>10</nominal>
<min>0</min>
<max>0</max>
<lifetime>2500</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="1" init_random="0" remove_damaged="0"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="3" max="5" min="5" type="Land_Wreck_sed01_aban1_police"/>
<child lootmax="5" lootmin="3" max="5" min="5" type="Land_Wreck_sed01_aban2_police"/>
</children>
</event>
<event name="TrajectoryApple">
<nominal>140</nominal>
<min>2</min>
<max>4</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>25</saferadius>
<distanceradius>100</distanceradius>
<cleanupradius>25</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0"/>
<position>player</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="0" type="Apple"/>
</children>
</event>
<event name="TrajectoryCanina">
<nominal>140</nominal>
<min>2</min>
<max>4</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>25</saferadius>
<distanceradius>100</distanceradius>
<cleanupradius>25</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0"/>
<position>player</position>
<limit>mixed</limit>
<active>0</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="0" type="CaninaBerry"/>
</children>
</event>
<event name="TrajectoryConiferous">
<nominal>140</nominal>
<min>2</min>
<max>4</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>25</saferadius>
<distanceradius>100</distanceradius>
<cleanupradius>25</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0"/>
<position>player</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="0" type="BoletusMushroom"/>
<child lootmax="0" lootmin="0" max="0" min="0" type="MacrolepiotaMushroom"/>
</children>
</event>
<event name="TrajectoryDeciduous">
<nominal>140</nominal>
<min>2</min>
<max>4</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>25</saferadius>
<distanceradius>100</distanceradius>
<cleanupradius>25</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0"/>
<position>player</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="0" type="LactariusMushroom"/>
</children>
</event>
<event name="TrajectoryHumus">
<nominal>140</nominal>
<min>2</min>
<max>4</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>25</saferadius>
<distanceradius>100</distanceradius>
<cleanupradius>25</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0"/>
<position>player</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="0" type="AgaricusMushroom"/>
<child lootmax="0" lootmin="0" max="0" min="0" type="PleurotusMushroom"/>
</children>
</event>
<event name="TrajectoryPear">
<nominal>140</nominal>
<min>2</min>
<max>4</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>25</saferadius>
<distanceradius>100</distanceradius>
<cleanupradius>25</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0"/>
<position>player</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="0" type="Pear"/>
</children>
</event>
<event name="TrajectoryPlum">
<nominal>140</nominal>
<min>2</min>
<max>4</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>25</saferadius>
<distanceradius>100</distanceradius>
<cleanupradius>25</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0"/>
<position>player</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="0" type="Plum"/>
</children>
</event>
<event name="TrajectorySambucus">
<nominal>140</nominal>
<min>2</min>
<max>4</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>25</saferadius>
<distanceradius>100</distanceradius>
<cleanupradius>25</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0"/>
<position>player</position>
<limit>mixed</limit>
<active>0</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="0" type="SambucusBerry"/>
</children>
</event>
<event name="TrajectoryStones">
<nominal>100</nominal>
<min>1</min>
<max>2</max>
<lifetime>180</lifetime>
<restock>0</restock>
<saferadius>25</saferadius>
<distanceradius>100</distanceradius>
<cleanupradius>25</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0"/>
<position>player</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="0" type="SmallStone"/>
</children>
</event>
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<event name="VehicleCivilianSedan">
<nominal>10</nominal>
<min>20</min>
<max>30</max>
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<lifetime>300</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
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<child lootmax="0" lootmin="0" max="15" min="10" type="CivilianSedan"/>
<child lootmax="0" lootmin="0" max="15" min="10" type="CivilianSedan_Black"/>
<child lootmax="0" lootmin="0" max="20" min="10" type="CivilianSedan_Wine"/>
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</children>
</event>
<event name="VehicleHatchback02">
<nominal>10</nominal>
<min>20</min>
<max>30</max>
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<lifetime>300</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
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<child lootmax="0" lootmin="0" max="15" min="10" type="Hatchback_02"/>
<child lootmax="0" lootmin="0" max="15" min="10" type="Hatchback_02_Black"/>
<child lootmax="0" lootmin="0" max="20" min="10" type="Hatchback_02_Blue"/>
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</children>
</event>
<event name="VehicleOffroadHatchback">
<nominal>10</nominal>
<min>20</min>
<max>30</max>
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<lifetime>300</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
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<child lootmax="0" lootmin="0" max="30" min="20" type="OffroadHatchback"/>
<child lootmax="0" lootmin="0" max="30" min="20" type="OffroadHatchback_Blue"/>
<child lootmax="0" lootmin="0" max="30" min="20" type="OffroadHatchback_White"/>
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</children>
</event>
<event name="VehicleSedan02">
<nominal>10</nominal>
<min>20</min>
<max>30</max>
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<lifetime>300</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
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<child lootmax="0" lootmin="0" max="20" min="10" type="Sedan_02"/>
<child lootmax="0" lootmin="0" max="20" min="10" type="Sedan_02_Grey"/>
<child lootmax="0" lootmin="0" max="15" min="10" type="Sedan_02_Red"/>
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</children>
</event>
<event name="VehicleTruck01">
<nominal>5</nominal>
<min>20</min>
<max>30</max>
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<lifetime>300</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
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<child lootmax="0" lootmin="0" max="30" min="25" type="Truck_01_Covered"/>
<child lootmax="0" lootmin="0" max="30" min="25" type="Truck_01_Covered_Blue"/>
<child lootmax="0" lootmin="0" max="30" min="25" type="Truck_01_Covered_Orange"/>
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</children>
</event>
<event name="InfectedBloodsucker">
<waves>0</waves>
<nominal>0</nominal>
<min>0</min>
<max>101</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="70" type="ZmbM_BloodSucker_normal"/>
<child lootmax="0" lootmin="0" max="0" min="20" type="ZmbM_BloodSucker_normal"/>
<child lootmax="0" lootmin="0" max="0" min="10" type="ZmbM_BloodSucker_hard"/>
<child lootmax="0" lootmin="0" max="0" min="10" type="ZmbM_BloodSucker_superhard"/>
<child lootmax="0" lootmin="0" max="0" min="10" type="ZmbM_BloodSucker_superweird"/>
</children>
</event>
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</events>