Initial Commit
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commit
8ba82c0262
5
.gitignore
vendored
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5
.gitignore
vendored
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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7
.vscode/extensions.json
vendored
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7
.vscode/extensions.json
vendored
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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17
platformio.ini
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17
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:leonardo]
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platform = atmelavr
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board = leonardo
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framework = arduino
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lib_deps =
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xreef/PCF8574 library@^2.2.0
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ellsclytn/Rotary@0.0.0-alpha+sha.d1fef10209
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225
src/main.cpp
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225
src/main.cpp
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//Need to create an array to house all of the button states. Define the array using a variable so I can just change a number at the top of the code.
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#include "Arduino.h"
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#include "PCF8574.h"
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#include "Rotary.h"
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//Setup I/O Expander Chips
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PCF8574 pcf1(0x20);
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//PCF8574 pcf2(0x38);
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//Setup Rotary Encoders
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Rotary r1 = Rotary(4, 5);
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//setup variables
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//numPCFButtons is greater than 8, its expected to be using 2 PCF8572 chips (multiples of 8)
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int numPCFButtons = 8;
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//int numPCFButtons = 16;
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unsigned long btnTime[32] = {0};
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unsigned long btnPressedTime[8] = {0};
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int btnState[32] = {0};
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const unsigned long gButtonDelta = 15;
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const unsigned long gButtonPressedDelta = 100;
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/*
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#define int RELEASED 0
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#define int PRESSSED 1
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#define int HOLD 1
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*/
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void setup() {
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pinMode(LED_BUILTIN, OUTPUT); //debug LED
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Serial.begin(9600);
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while (!Serial); // Leonardo needs this in order to see serial output at startup
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//INIT Rotary Encoder
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r1.begin(true);
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//INIT PCF8574
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pcf1.begin();
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//Set pins to input
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for (int i = 0; i < 8; i++) {
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pcf1.pinMode(i, INPUT);
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}
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//Ensure all pins are set to LOW
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for (int i = 0; i < 8; i++) {
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pcf1.digitalWrite(i, LOW);
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}
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Serial.println("Ready");
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}
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void processBtn1(int i) {
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//wait a bit before checking the button state again
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if (millis() >= btnTime[i]) {
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//is a button being pressed?
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uint8_t val = pcf1.digitalRead(i);
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if (val == HIGH) {
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switch (i) {
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// case 0:
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// specialBtnAlwaysOn(i);
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// break;
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// case 1:
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// specialBtnAlwaysOn(i);
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// break;
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// case 2:
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// specialBtnAlwaysOn(i);
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// break;
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default:
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//Set the timer + gButtonDelta milliseconds (to prevent checking button state too often)
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btnTime[i] = millis() + gButtonDelta;
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//Are we still pressing the button? If so, skip checking for the button state
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if (btnState[i] == 0) {
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//joystick.button(i).push
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//Start Debug Code
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digitalWrite(LED_BUILTIN, HIGH);
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Serial.write("Button: ");
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Serial.print(i);
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Serial.println(" PRESSED");
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//End Debug Code
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//set btnState to show we've pressed the button
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btnState[i] = 1;
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}
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break;
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}
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//If the button is past its check time and the button isn't pressed
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} else if ((btnState[i] != 0) && (millis() >= btnTime[i])) {
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switch (i) {
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//case 0:
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// Serial.println("Special BTN LOW");
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// digitalWrite(LED_BUILTIN, LOW);
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// btnState[i] = 0;
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// break;
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default:
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//joystick.button(i).letgo
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//Start Debug Code
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digitalWrite(LED_BUILTIN, LOW);
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Serial.write("Button: ");
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Serial.print(i);
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Serial.println(" DEPRESSED");
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//End Debug Code
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//Reset variables to 0
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}
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btnTime[i] = 0;
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btnState[i] = 0;
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}
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}
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}
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void specialBtnOnStart(int i) {
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//this sample assumes the button is pressed during startup
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//once the button is not pressed any more, it will simulate a button press.
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//****NEEDS TO BE VERIFIED****
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btnTime[i] = millis() + gButtonDelta;
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if (btnState[i] == 0) {
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//joystick.button(i).push
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//Start Debug Code
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digitalWrite(LED_BUILTIN, HIGH);
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Serial.println("Special BTN HIGH");
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//set the button state to indicate the button is pressed
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btnState[i] = 2;
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btnPressedTime[i] = millis() + gButtonPressedDelta;
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}
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if ((btnState[i] == 2) && (millis() >= btnPressedTime[i])) {
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digitalWrite(LED_BUILTIN, LOW);
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Serial.println("Special BTN DONE");
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btnState[i] = 3;
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}
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}
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void specialBtnAlwaysOn(int i) {
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//This is a sample function that shows how to simulate a button press.
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//This is mainly for always on switches. When you turn the switch on, it will simulate a button press
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//****NEEDS TO BE VERIFIED****
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btnTime[i] = millis() + gButtonDelta;
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if (btnState[i] == 0) {
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//joystick.button(i).push
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//Start Debug Code
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digitalWrite(LED_BUILTIN, HIGH);
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Serial.println("Special BTN HIGH");
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//set the button state to indicate the button is pressed
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btnState[i] = 2;
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btnPressedTime[i] = millis() + gButtonPressedDelta;
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}
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if ((btnState[i] == 2) && (millis() >= btnPressedTime[i])) {
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digitalWrite(LED_BUILTIN, LOW);
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Serial.println("Special BTN DONE");
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btnState[i] = 3;
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}
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}
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void loop()
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{
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//Start PCF8574 Button pressed detection section
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for (int i = 0; i < numPCFButtons; i++) {
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processBtn1(i);
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}
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//Rotary Encoder
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unsigned char en1 = r1.process();
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if (en1) {
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//Serial.println(en1 == DIR_CW ? "Right" : "Left");
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if (en1 == DIR_CW) {
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Serial.println("RIGHT");
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btnState[9] = 1;
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btnTime[9] = millis() + gButtonDelta;
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digitalWrite(LED_BUILTIN, LOW);
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digitalWrite(LED_BUILTIN, HIGH);
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} else {
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Serial.println("LEFT");
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btnState[9] = 1;
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btnTime[9] = millis() + gButtonDelta;
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digitalWrite(LED_BUILTIN, LOW);
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digitalWrite(LED_BUILTIN, HIGH);
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}
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}
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if (btnState[9] == 1) {
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if (millis() >= btnTime[9]) {
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Serial.println("Encoder Off");
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digitalWrite(LED_BUILTIN,LOW);
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btnState[9] = 0;
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}
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}
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//End PCF8574 Button Pressed detection section
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}
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/*
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time = millis();
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Serial.println(time);
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delay(500);
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*/
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/*
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for (int i = 0; i<8; i++) {
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if (pcf1.digitalRead(i) == HIGH){
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digitalWrite(LED_BUILTIN,HIGH);
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delay(50);
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} else {
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digitalWrite(LED_BUILTIN,LOW);
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}
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}
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*/
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11
test/README
Normal file
11
test/README
Normal file
@ -0,0 +1,11 @@
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This directory is intended for PlatformIO Unit Testing and project tests.
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||||
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||||
Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
|
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- https://docs.platformio.org/page/plus/unit-testing.html
|
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