Initial Commit

This commit is contained in:
Zepheris 2020-10-11 18:38:53 -06:00
commit 8ba82c0262
7 changed files with 350 additions and 0 deletions

5
.gitignore vendored Normal file
View File

@ -0,0 +1,5 @@
.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

7
.vscode/extensions.json vendored Normal file
View File

@ -0,0 +1,7 @@
{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}

39
include/README Normal file
View File

@ -0,0 +1,39 @@
This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

46
lib/README Normal file
View File

@ -0,0 +1,46 @@
This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

17
platformio.ini Normal file
View File

@ -0,0 +1,17 @@
; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:leonardo]
platform = atmelavr
board = leonardo
framework = arduino
lib_deps =
xreef/PCF8574 library@^2.2.0
ellsclytn/Rotary@0.0.0-alpha+sha.d1fef10209

225
src/main.cpp Normal file
View File

@ -0,0 +1,225 @@
//Need to create an array to house all of the button states. Define the array using a variable so I can just change a number at the top of the code.
#include "Arduino.h"
#include "PCF8574.h"
#include "Rotary.h"
//Setup I/O Expander Chips
PCF8574 pcf1(0x20);
//PCF8574 pcf2(0x38);
//Setup Rotary Encoders
Rotary r1 = Rotary(4, 5);
//setup variables
//numPCFButtons is greater than 8, its expected to be using 2 PCF8572 chips (multiples of 8)
int numPCFButtons = 8;
//int numPCFButtons = 16;
unsigned long btnTime[32] = {0};
unsigned long btnPressedTime[8] = {0};
int btnState[32] = {0};
const unsigned long gButtonDelta = 15;
const unsigned long gButtonPressedDelta = 100;
/*
#define int RELEASED 0
#define int PRESSSED 1
#define int HOLD 1
*/
void setup() {
pinMode(LED_BUILTIN, OUTPUT); //debug LED
Serial.begin(9600);
while (!Serial); // Leonardo needs this in order to see serial output at startup
//INIT Rotary Encoder
r1.begin(true);
//INIT PCF8574
pcf1.begin();
//Set pins to input
for (int i = 0; i < 8; i++) {
pcf1.pinMode(i, INPUT);
}
//Ensure all pins are set to LOW
for (int i = 0; i < 8; i++) {
pcf1.digitalWrite(i, LOW);
}
Serial.println("Ready");
}
void processBtn1(int i) {
//wait a bit before checking the button state again
if (millis() >= btnTime[i]) {
//is a button being pressed?
uint8_t val = pcf1.digitalRead(i);
if (val == HIGH) {
switch (i) {
// case 0:
// specialBtnAlwaysOn(i);
// break;
// case 1:
// specialBtnAlwaysOn(i);
// break;
// case 2:
// specialBtnAlwaysOn(i);
// break;
default:
//Set the timer + gButtonDelta milliseconds (to prevent checking button state too often)
btnTime[i] = millis() + gButtonDelta;
//Are we still pressing the button? If so, skip checking for the button state
if (btnState[i] == 0) {
//joystick.button(i).push
//Start Debug Code
digitalWrite(LED_BUILTIN, HIGH);
Serial.write("Button: ");
Serial.print(i);
Serial.println(" PRESSED");
//End Debug Code
//set btnState to show we've pressed the button
btnState[i] = 1;
}
break;
}
//If the button is past its check time and the button isn't pressed
} else if ((btnState[i] != 0) && (millis() >= btnTime[i])) {
switch (i) {
//case 0:
// Serial.println("Special BTN LOW");
// digitalWrite(LED_BUILTIN, LOW);
// btnState[i] = 0;
// break;
default:
//joystick.button(i).letgo
//Start Debug Code
digitalWrite(LED_BUILTIN, LOW);
Serial.write("Button: ");
Serial.print(i);
Serial.println(" DEPRESSED");
//End Debug Code
//Reset variables to 0
}
btnTime[i] = 0;
btnState[i] = 0;
}
}
}
void specialBtnOnStart(int i) {
//this sample assumes the button is pressed during startup
//once the button is not pressed any more, it will simulate a button press.
//****NEEDS TO BE VERIFIED****
btnTime[i] = millis() + gButtonDelta;
if (btnState[i] == 0) {
//joystick.button(i).push
//Start Debug Code
digitalWrite(LED_BUILTIN, HIGH);
Serial.println("Special BTN HIGH");
//set the button state to indicate the button is pressed
btnState[i] = 2;
btnPressedTime[i] = millis() + gButtonPressedDelta;
}
if ((btnState[i] == 2) && (millis() >= btnPressedTime[i])) {
digitalWrite(LED_BUILTIN, LOW);
Serial.println("Special BTN DONE");
btnState[i] = 3;
}
}
void specialBtnAlwaysOn(int i) {
//This is a sample function that shows how to simulate a button press.
//This is mainly for always on switches. When you turn the switch on, it will simulate a button press
//****NEEDS TO BE VERIFIED****
btnTime[i] = millis() + gButtonDelta;
if (btnState[i] == 0) {
//joystick.button(i).push
//Start Debug Code
digitalWrite(LED_BUILTIN, HIGH);
Serial.println("Special BTN HIGH");
//set the button state to indicate the button is pressed
btnState[i] = 2;
btnPressedTime[i] = millis() + gButtonPressedDelta;
}
if ((btnState[i] == 2) && (millis() >= btnPressedTime[i])) {
digitalWrite(LED_BUILTIN, LOW);
Serial.println("Special BTN DONE");
btnState[i] = 3;
}
}
void loop()
{
//Start PCF8574 Button pressed detection section
for (int i = 0; i < numPCFButtons; i++) {
processBtn1(i);
}
//Rotary Encoder
unsigned char en1 = r1.process();
if (en1) {
//Serial.println(en1 == DIR_CW ? "Right" : "Left");
if (en1 == DIR_CW) {
Serial.println("RIGHT");
btnState[9] = 1;
btnTime[9] = millis() + gButtonDelta;
digitalWrite(LED_BUILTIN, LOW);
digitalWrite(LED_BUILTIN, HIGH);
} else {
Serial.println("LEFT");
btnState[9] = 1;
btnTime[9] = millis() + gButtonDelta;
digitalWrite(LED_BUILTIN, LOW);
digitalWrite(LED_BUILTIN, HIGH);
}
}
if (btnState[9] == 1) {
if (millis() >= btnTime[9]) {
Serial.println("Encoder Off");
digitalWrite(LED_BUILTIN,LOW);
btnState[9] = 0;
}
}
//End PCF8574 Button Pressed detection section
}
/*
time = millis();
Serial.println(time);
delay(500);
*/
/*
for (int i = 0; i<8; i++) {
if (pcf1.digitalRead(i) == HIGH){
digitalWrite(LED_BUILTIN,HIGH);
delay(50);
} else {
digitalWrite(LED_BUILTIN,LOW);
}
}
*/

11
test/README Normal file
View File

@ -0,0 +1,11 @@
This directory is intended for PlatformIO Unit Testing and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html