ACE3/addons/laser/functions/fnc_laserOn.sqf

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#include "..\script_component.hpp"
/*
* Author: Nou
* Turn a laser designator on.
*
* Arguments:
* 0: Emitter <OBJECT>
* 1: Owner <OBJECT>
* 2: Method, can be code, which emitter and owner are passed to, a string function name, an array with a position memory point and weapon name, or an array with a position memory point, a vector begining memory point, and vector ending memory point. <STRING><CODE><ARRAY>
* 3: Wavelength (1550nm is typical) <NUMBER>
* 4: Laser code <NUMBER>
* 5: Beam divergence (in mils off beam center) <NUMBER>
* 6: Method Args <ANY> (default: nil)
*
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* Return Value:
* UUID for sending to laserOff function <STRING>
*
* Example:
* [hmg, hmg, [[0,0,1], "HMG_static"], 1550, 1111, 1] call ace_laser_fnc_laserOn
* [player, player, "ace_laser_fnc_findLaserSource", 1550, 1111, 1, ["pilot"]] call ace_laser_fnc_laserOn
*
* Public: No
*/
// params [["_emitter", objNull, [objNull]],["_owner", objNull, [objNull]],["_method", "", ["", {}, []]],["_wavelength", 0, [0]],["_code", 0, [0]],["_beamSpread", 0, [0]],"_methodArgs"];
private _uuid = format["%1%2%3", floor diag_tickTime, floor random 1000, floor random 10000];
private _args = [_uuid, _this];
TRACE_2("Sending Global Laser On Event",_uuid,_this);
["ace_laserOn", _args] call CBA_fnc_globalEvent;
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_uuid;