2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2015-05-09 02:47:15 +00:00
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/*
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2017-06-02 21:50:53 +00:00
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* Author: commy2, Phyma
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* Get door animations.
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2015-05-09 02:47:15 +00:00
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*
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* Arguments:
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* 0: House <OBJECT>
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* 1: Door <STRING>
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*
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2015-09-28 15:11:53 +00:00
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* Return Value:
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2015-05-09 02:47:15 +00:00
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* Animation and Locked variable <ARRAY>
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* 0: Animation <STRING>
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* 1: Locked variable <STRING>
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*
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* Example:
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2015-05-14 17:53:18 +00:00
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* array = [target, "door"] call ace_interaction_fnc_getDoorAnimations
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2015-05-09 02:47:15 +00:00
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*
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* Public: No
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*/
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2015-01-11 19:32:51 +00:00
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2015-09-28 15:11:53 +00:00
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params ["_house", "_door"];
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2015-01-11 19:32:51 +00:00
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2017-06-02 21:50:53 +00:00
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private _animate = animationNames _house;
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private _animations = [];
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private _lockedVariable = [];
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2020-11-02 18:22:53 +00:00
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private _numberStrings = ["0", "1", "2", "3", "4", "5", "6", "7", "8", "9"];
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2017-06-02 21:50:53 +00:00
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{
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2024-03-07 21:08:13 +00:00
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private _animName = toLowerANSI _x;
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private _index = _animName find toLowerANSI _door;
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2020-11-02 18:22:53 +00:00
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if (_index != -1 && {!(_animName select [_index + count _door, 1] in _numberStrings)}) then {
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2017-06-02 21:50:53 +00:00
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if (((_animName find "disabled") != -1) || ((_animName find "locked") != -1)) then {
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_lockedVariable pushBack _animName;
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} else {
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_animations pushBack _animName;
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};
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};
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} forEach _animate;
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2015-01-11 19:32:51 +00:00
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[_animations, _lockedVariable]
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