ACE3/addons/dragging/functions/fnc_handlePlayerWeaponChanged.sqf

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#include "..\script_component.hpp"
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/*
* Author: commy2
* Handles the weapon changed event.
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*
* Arguments:
* 0: Unit <OBJECT>
* 1: Weapon <STRING>
*
* Return Value:
* None
*
* Example:
* [player, primaryWeapon player] call ace_dragging_fnc_handlePlayerWeaponChanged;
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*
* Public: No
*/
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params ["_unit", "_weapon"];
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TRACE_2("params",_unit,_weapon);
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if (_unit getVariable [QGVAR(isDragging), false]) then {
// Drop dragged object when changing weapon
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if (_weapon != _unit getVariable [QGVAR(currentWeapon), ""]) then {
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private _draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
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[_unit, _draggedObject] call FUNC(dropObject);
};
};
if (_unit getVariable [QGVAR(isCarrying), false]) then {
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private _carriedObject = _unit getVariable [QGVAR(carriedObject), objNull];
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if (_carriedObject isKindOf "CAManBase") then {
if (_weapon != primaryWeapon _unit) then {
[_unit, _carriedObject] call FUNC(dropObject_carry);
};
} else {
// Drop carried object when selecting any weapon
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if (_weapon != "") then {
[_unit, _carriedObject] call FUNC(dropObject_carry);
};
};
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};