ACE3/addons/respawn/functions/fnc_canMoveRallypoint.sqf

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#include "..\script_component.hpp"
/*
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* Author: commy2
* Checks if a unit can move a rally point.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Side <SIDE>
*
* Return Value:
* Can move <BOOL>
*
* Example:
* [ACE_Player, side ACE_Player] call ace_respawn_fnc_canMoveRallypoint
*
* Public: No
*/
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params ["_unit", "_side"];
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// player has to be a rallypoint mover. group leader by default
if !(_unit getVariable ["ACE_canMoveRallypoint", false]) exitWith {false};
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// rallypoint of that side has to exist
!isNull ([
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objNull,
missionNamespace getVariable ["ACE_Rallypoint_West", objNull],
missionNamespace getVariable ["ACE_Rallypoint_East", objNull],
missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull]
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] select ([west, east, independent] find _side) + 1) // return