ACE3/addons/common/functions/fnc_doGesture.sqf

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#include "..\script_component.hpp"
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/*
* Author: commy2
* Play a gesture.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Animation <STRING>
*
* Return Value:
* None
*
* Example:
* [player, "gestureGo"] call ace_common_fnc_doGesture
*
* Public: No
*/
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params ["_unit", "_animation", ["_priority", 0]];
TRACE_3("params",_unit,_animation,_priority);
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if (!GVAR(isReloading) || {_priority > 0}) then {
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[QGVAR(playActionNow), [_unit, _animation], _unit] call CBA_fnc_targetEvent;
};