ACE3/addons/common/functions/fnc_getGunner.sqf

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#include "..\script_component.hpp"
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/*
* Author: commy2
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* Returns gunner using specified weapon type in vehicle. Only works if all turrets have different weapons.
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*
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* Arguments:
* 0: Vehicle <OBJECT>
* 1: Weapon <STRING>
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*
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* Return Value:
* Gunner <OBJECT>
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*
* Example:
* [car, "gun"] call ace_common_fnc_getGunner
*
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* Public: Yes
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*/
params [["_vehicle", objNull, [objNull]], ["_weapon", "", [""]]];
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// on foot
if (gunner _vehicle == _vehicle && {_weapon in weapons _vehicle || {toLowerANSI _weapon in ["throw", "put"]}}) exitWith {gunner _vehicle};
// inside vehicle
private _gunner = objNull;
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{
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if (_weapon in (_vehicle weaponsTurret _x)) exitWith {
_gunner = _vehicle turretUnit _x;
};
} forEach allTurrets [_vehicle, true];
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// ensure that at least the pilot is returned if there is no gunner
if (isManualFire _vehicle && {isNull _gunner}) then {
_gunner = effectiveCommander _vehicle;
};
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_gunner