ACE3/addons/zeus/functions/fnc_ui_garrison.sqf

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#include "..\script_component.hpp"
/*
* Author: alganthe, mharis001
* Initializes the "Garrison" Zeus module display.
*
* Arguments:
* 0: Garrison controls group <CONTROL>
*
* Return Value:
* None
*
* Example:
* [CONTROL] call ace_zeus_fnc_ui_garrison
*
* Public: No
*/
params ["_control"];
// Generic init
private _display = ctrlParent _control;
private _ctrlButtonOK = _display displayCtrl 1; // IDC_OK
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objNull);
TRACE_1("Logic Object",_logic);
_control ctrlRemoveAllEventHandlers "SetFocus";
// Validate module target
private _unit = effectiveCommander attachedTo _logic;
scopeName "Main";
private _fnc_errorAndClose = {
params ["_msg"];
_display closeDisplay 0;
deleteVehicle _logic;
[_msg] call FUNC(showMessage);
breakOut "Main";
};
switch (false) do {
case !(isNull _unit): {
[LSTRING(NothingSelected)] call _fnc_errorAndClose;
};
case (_unit isKindOf "CAManBase"): {
[LSTRING(OnlyInfantry)] call _fnc_errorAndClose;
};
case (alive _unit): {
[LSTRING(OnlyAlive)] call _fnc_errorAndClose;
};
case !(isPlayer _unit): {
["str_a3_cfgvehicles_moduleremotecontrol_f_errorPlayer"] call _fnc_errorAndClose;
};
};
// Specific onLoad stuff
private _fnc_onUnload = {
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objNull);
if (isNull _logic) exitWith {};
deleteVehicle _logic;
};
private _fnc_onConfirm = {
params [["_ctrlButtonOK", controlNull, [controlNull]]];
private _display = ctrlParent _ctrlButtonOK;
if (isNull _display) exitWith {};
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objNull);
if (isNull _logic) exitWith {};
private _radius = GETVAR(_display,GVAR(radius),50);
private _teleport = lbCurSel (_display displayCtrl 73061) > 0;
private _topDown = lbCurSel (_display displayCtrl 73062) > 0;
private _fillingMode = lbCurSel (_display displayCtrl 73063);
[_logic, getPos _logic, _radius, _fillingMode, _topDown, _teleport] call FUNC(moduleGarrison);
};
_display displayAddEventHandler ["Unload", _fnc_onUnload];
_ctrlButtonOK ctrlAddEventHandler ["ButtonClick", _fnc_onConfirm];