ACE3/addons/winddeflection/functions/fnc_handleFired.sqf

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#include "..\script_component.hpp"
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/*
* Author: Glowbal, Ruthberg
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* Handles wind deflection for projectiles. Called from the unified fired EH only for players on foot and their vehicles if required by settings.
*
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* Arguments:
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* None. Parameters inherited from EFUNC(common,firedEH)
*
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* Return Value:
* None
*
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* Example:
* [clientFiredBIS-XEH] call ace_winddeflection_fnc_handleFired
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*
* Public: No
*/
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
TRACE_10("firedEH:",_unit,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile,_vehicle,_gunner,_turret);
if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false] && {_projectile isKindOf "BulletBase" && {_unit isKindOf "Man"}}) exitWith {false};
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if (!((_projectile isKindOf "BulletBase") || {_projectile isKindOf "GrenadeBase"})) exitWith {false};
if (_unit distance ACE_player > 2000) exitWith {false};
private _abort = false;
if (!local _unit && {_projectile isKindOf "BulletBase"}) then {
private _ammoCount = (_unit ammo _muzzle) + 1;
private _tracersEvery = getNumber(configFile >> "CfgMagazines" >> _magazine >> "tracersEvery");
private _lastRoundsTracer = getNumber(configFile >> "CfgMagazines" >> _magazine >> "lastRoundsTracer");
_abort = _ammoCount > _lastRoundsTracer && {_tracersEvery == 0 || {(_ammoCount - _lastRoundsTracer) % _tracersEvery != 0}};
};
if (_abort) exitWith {false};
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GVAR(trackedBullets) pushBack [_projectile, getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction")];