ACE3/addons/frag/functions/fnc_spallHP.sqf

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#include "..\script_component.hpp"
/*
* Author: ACE-Team
* Handles the HitPart event
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ace_frag_fnc_spallHP
*
* Public: No
*/
//player sideChat format ["f: %1 c: %2", (_this select 0), (count GVAR(spallHPData))];
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params ["_index", "_hitPartData"];
private _initialData = GVAR(spallHPData) param [_index, []];
if (_initialData isEqualTo []) exitWith {};
private _hpRound = (_hitPartData select 0) select 2;
private _round = _initialData select 3;
private _hpDirect = (_hitPartData select 0) select 10;
if (_hpDirect && {_round == _hpRound}) then {
{
// diag_log text format ["HPDUMP-------------------------------------"];
// {
// _hp = _x;
// diag_log text format ["%1 --", _forEachIndex];
// {
// diag_log text format ["%1: %2", _forEachIndex, _x];
// } forEach _hp;
// } forEach (_this select 1);
[DFUNC(doSpall), [_this, _forEachIndex]] call CBA_fnc_execNextFrame;
// player sideChat "WEEE";
} forEach _hitPartData;
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};