ACE3/addons/movement/functions/fnc_handleClimb.sqf

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#include "..\script_component.hpp"
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/*
* Author: commy2
* Handles the climb animation finishing. Called from "AnimDone" event handler.
*
* Arguments:
* 0: The Unit (usually the player) <OBJECT>
* 1: The finisehd animation <STRING>
*
* Return Value:
* None
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*
* Example:
* [player, "ACE_climb"] call ace_movement_fnc_handleClimb
*
* Public: No
*/
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params ["_unit", "_anim"];
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private _pos = _unit modelToWorldVisual (_unit selectionPosition "camera");
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[_unit, "AmovPknlMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation);
_pos = _pos vectorDiff (_unit selectionPosition "camera");
_unit setPosASL (AGLtoASL _pos);
TRACE_2("",AGLtoASL _pos,getPosASL _unit);