2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2015-01-11 16:42:31 +00:00
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/*
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2018-09-17 19:03:28 +00:00
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* Author: Garth 'L-H' de Wet, mharis001
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* Returns all detonators the given unit has.
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2015-02-02 08:35:17 +00:00
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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2018-09-17 19:03:28 +00:00
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* Config names of detonators <ARRAY>
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2015-02-02 08:35:17 +00:00
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*
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* Example:
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2018-09-17 19:03:28 +00:00
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* [_player] call ace_explosives_fnc_getDetonators
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2015-02-02 08:35:17 +00:00
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*
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* Public: Yes
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*/
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2015-04-29 05:05:02 +00:00
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2015-08-15 19:35:33 +00:00
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params ["_unit"];
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2018-09-17 19:03:28 +00:00
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TRACE_1("Getting detonators",_unit);
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2015-08-15 19:35:33 +00:00
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2018-09-17 19:03:28 +00:00
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private _cfgWeapons = configFile >> "CfgWeapons";
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(_unit call EFUNC(common,uniqueItems)) select {getNumber (_cfgWeapons >> _x >> QGVAR(Detonator)) == 1};
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