ACE3/addons/dragging/functions/fnc_startDragPFH.sqf

59 lines
1.7 KiB
Plaintext
Raw Normal View History

2015-08-09 12:53:13 +00:00
/*
* Author: commy2
* Drag PFH
*
* Arguments:
2016-01-28 18:52:53 +00:00
* 0: ARGS <ARRAY>
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
* 2: Timeout <NUMBER>
* 1: PFEH Id <NUMBER>
2015-08-09 12:53:13 +00:00
*
* Return Value:
* None
*
2016-01-28 18:52:53 +00:00
* Example:
* [[player, target, 100], 20] call ace_dragging_fnc_startDragPFH;
*
2015-08-09 12:53:13 +00:00
* Public: No
*/
#include "script_component.hpp"
#ifdef DEBUG_ENABLED_DRAGGING
2016-03-02 10:01:39 +00:00
systemChat format ["%1 startDragPFH running", CBA_missionTime];
#endif
2015-08-09 12:53:13 +00:00
params ["_args", "_idPFH"];
_args params ["_unit", "_target", "_timeOut"];
2015-03-25 13:32:36 +00:00
// handle aborting drag
2015-03-25 13:34:19 +00:00
if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {
2016-03-02 10:01:39 +00:00
TRACE_4("drag false",_unit,_target,_timeOut,CBA_missionTime);
2015-08-09 12:53:13 +00:00
[_idPFH] call CBA_fnc_removePerFrameHandler;
2015-03-25 13:32:36 +00:00
};
// same as dragObjectPFH, checks if object is deleted or dead OR (target moved away from carrier (weapon disasembled))
if (!alive _target || {_unit distance _target > 10}) then {
2016-03-02 10:01:39 +00:00
TRACE_4("dead/distance",_unit,_target,_timeOut,CBA_missionTime);
2015-03-25 12:32:59 +00:00
[_unit, _target] call FUNC(dropObject);
2015-08-09 12:53:13 +00:00
[_idPFH] call CBA_fnc_removePerFrameHandler;
2015-03-25 12:32:59 +00:00
};
2016-03-02 10:01:39 +00:00
// timeout. Do nothing. Quit. CBA_missionTime, because anim length is linked to ingame time.
if (CBA_missionTime > _timeOut) exitWith {
TRACE_4("timeout",_unit,_target,_timeOut,CBA_missionTime);
2015-08-09 12:53:13 +00:00
[_idPFH] call CBA_fnc_removePerFrameHandler;
// drop if in timeout
2016-01-28 18:52:53 +00:00
private _draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
2015-03-25 12:32:59 +00:00
[_unit, _draggedObject] call FUNC(dropObject);
};
// unit is ready to start dragging
if (animationState _unit in DRAG_ANIMATIONS) exitWith {
2016-03-02 10:01:39 +00:00
TRACE_4("Start Dragging",_unit,_target,_timeOut,CBA_missionTime);
2015-03-25 13:32:36 +00:00
[_unit, _target] call FUNC(dragObject);
2015-08-09 12:53:13 +00:00
[_idPFH] call CBA_fnc_removePerFrameHandler;
};