2015-01-11 19:32:51 +00:00
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/*
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* Author: KoffeinFlummi
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2015-05-09 02:47:15 +00:00
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* Pushes a boat away from the player
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2015-01-11 19:32:51 +00:00
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*
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* Arguments:
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2015-05-09 02:47:15 +00:00
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* 0: Boat <OBJECT>
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2015-09-28 12:35:05 +00:00
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* 1: Unit <OBJECT>
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2015-01-11 19:32:51 +00:00
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*
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* Return Value:
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* None
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2015-05-09 02:47:15 +00:00
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*
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* Example:
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2015-08-11 03:08:13 +00:00
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* [Boats, Jose] call ace_interaction_fnc_push
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2015-05-09 02:47:15 +00:00
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*
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* Public: No
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2015-01-11 19:32:51 +00:00
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*/
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2015-01-11 23:13:47 +00:00
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#include "script_component.hpp"
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2015-01-11 19:32:51 +00:00
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2015-09-28 12:35:05 +00:00
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params ["_boat", "_unit"];
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2015-01-11 19:32:51 +00:00
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2015-09-28 12:35:05 +00:00
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private "_newVelocity";
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_newVelocity = vectorDir _unit;
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_newVelocity set [2, 0.25];
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_newVelocity = _newVelocity vectorMultiply 2;
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2015-01-11 19:32:51 +00:00
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2015-09-28 12:35:05 +00:00
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["setVelocity", [_boat], [_boat, _newVelocity]] call EFUNC(common,targetEvent);
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