ACE3/addons/scopes/functions/fnc_firedEH.sqf

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/*
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* Author: KoffeinFlummi, esteldunedain
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* Adjusts the flight path of the bullet according to the zeroing. Called from the unified fired EH only for local and non-local players on foot.
*
* Argument:
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* None. Parameters inherited from EFUNC(common,firedEH)
*
* Return value:
* None
*
* Public: No
*/
#include "script_component.hpp"
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
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private ["_adjustment", "_weaponIndex", "_zeroing", "_adjustment"];
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_adjustment = _unit getVariable [QGVAR(Adjustment), []];
if (_adjustment isEqualTo []) exitWith {};
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_weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith {};
_zeroing = _adjustment select _weaponIndex;
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if (_zeroing isEqualTo [0, 0, 0]) exitWith {};
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// Convert zeroing from mils to degrees
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_zeroing = _zeroing vectorMultiply 0.05625;
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_zeroing params ["_elevation", "_windage", "_zero"];
[_projectile, _windage, _elevation + _zero, 0] call EFUNC(common,changeProjectileDirection);