ACE3/addons/vehicles/functions/fnc_speedLimiter.sqf

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/*
* Author: commy2
* Toggle speed limiter for Driver in Vehicle.
*
* Arguments:
* 0: Driver <OBJECT>
* 1: Vehicle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, car] call ace_vehicles_fnc_speedLimiter
*
* Public: No
*/
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#include "script_component.hpp"
params ["_driver", "_vehicle"];
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if (GVAR(isSpeedLimiter)) exitWith {
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[localize LSTRING(Off)] call EFUNC(common,displayTextStructured);
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playSound "ACE_Sound_Click";
GVAR(isSpeedLimiter) = false;
};
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[localize LSTRING(On)] call EFUNC(common,displayTextStructured);
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playSound "ACE_Sound_Click";
GVAR(isSpeedLimiter) = true;
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private _maxSpeed = speed _vehicle max 10;
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[{
params ["_args", "_idPFH"];
_args params ["_driver", "_vehicle", "_maxSpeed"];
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if (GVAR(isUAV)) then {
private _uavControll = UAVControl _vehicle;
if ((_uavControll select 0) != _driver || _uavControll select 1 != "DRIVER") then {
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GVAR(isSpeedLimiter) = false;
};
} else {
if (_driver != driver _vehicle) then {
GVAR(isSpeedLimiter) = false;
};
};
if (!GVAR(isSpeedLimiter)) exitWith {
[_idPFH] call CBA_fnc_removePerFrameHandler;
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};
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private _speed = speed _vehicle;
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if (_speed > _maxSpeed) then {
_vehicle setVelocity ((velocity _vehicle) vectorMultiply ((_maxSpeed / _speed) - 0.00001)); // fix 1.42-hotfix PhysX libraries applying force in previous direction when turning
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};
} , 0, [_driver, _vehicle, _maxSpeed]] call CBA_fnc_addPerFrameHandler;