ACE3/addons/rearm/functions/fnc_rearmEntireVehicleSuccess.sqf

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/*
* Author: GitHawk
* Rearm an entire vehicle.
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*
* Arguments:
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* 0: Rearm information <ARRAY>
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* 0: Ammo Truck <OBJECT>
* 1: Vehicle <OBJECT>
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*
* Return Value:
* None
*
* Example:
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* [[ammo_truck, tank]] call ace_rearm_fnc_rearmEntireVehicleSuccess
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*
* Public: No
*/
#include "script_component.hpp"
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params ["_args"];
_args params ["_truck", "_vehicle"];
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TRACE_2("rearmEntireVehicleSuccess",_truck,_vehicle);
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if (isServer) then {
private _turrets = [_vehicle] call FUNC(getAllRearmTurrets);
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{
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private _turretOwnerID = _vehicle turretOwner _x;
if (_turretOwnerID == 0) then {
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[QGVAR(rearmEntireVehicleSuccessLocalEH), [_truck, _vehicle, _x], [_vehicle]] call CBA_fnc_targetEvent;
} else {
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[QGVAR(rearmEntireVehicleSuccessLocalEH), [_truck, _vehicle, _x], _turretOwnerID] call CBA_fnc_ownerEvent;
};
false
} count _turrets;
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} else {
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[QGVAR(rearmEntireVehicleSuccessEH), _this] call CBA_fnc_serverEvent;
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};