ACE3/addons/common/functions/fnc_changeProjectileDirection.sqf

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#include "..\script_component.hpp"
/*
* Author: commy2
* Adjust a projectiles velocity and dir + up vector.
*
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* Arguments:
* 0: Projectile <OBJECT>
* 1: Adjust azimuth this much. <NUMBER>
* 2: Adjust inclination this much. <NUMBER>
* 3: Adjust projectile speed this much. In m/s. (optional: 0) <NUMBER>
*
* Return Value:
* None
*
* Example:
* [bullet, 2, 5, 3] call ace_common_fnc_changeProjectileDirection
*
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* Public: No
*/
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params ["_projectile", "_adjustDir", "_adjustUp", ["_adjustSpeed",0]];
// get old direction vector
private _vdir = vectorNormalized velocity _projectile;
// get azimuth and inclination and apply corrections
private _dir = (_vdir select 0) atan2 (_vdir select 1) + _adjustDir;
private _up = asin (_vdir select 2) + _adjustUp;
// get new direction vector (this is a unit vector)
_vdir = [
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sin _dir * cos _up,
cos _dir * cos _up,
sin _up
];
// get best up vector
private _vlat = vectorNormalized (_vdir vectorCrossProduct [0,0,1]);
private _vup = _vlat vectorCrossProduct _vdir;
// get new speed vector. Keep total speed, but change to new direction. Yay for vector commands.
private _vel = _vdir vectorMultiply (_adjustSpeed + vectorMagnitude velocity _projectile);
// set projectile direction dir and up. Projectiles are long objects, especially with tracers, so it would look dumb otherwise.
_projectile setVectorDirAndUp [_vdir, _vup];
// set new speed vector
_projectile setVelocity _vel;