2015-04-13 16:03:19 +00:00
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//#define DEBUG_MODE_FULL
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2015-04-04 23:55:53 +00:00
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#include "script_component.hpp"
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2015-04-12 23:18:39 +00:00
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TRACE_1("enter", _this);
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2015-04-04 23:55:53 +00:00
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2015-04-11 20:37:55 +00:00
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#define __TRACKINTERVAL 0 // how frequent the check should be.
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2015-04-14 17:25:08 +00:00
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#define __LOCKONTIME 3 // Lock on won't occur sooner
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2015-04-14 18:18:16 +00:00
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2015-04-04 23:55:53 +00:00
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2015-04-11 17:44:13 +00:00
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#define __OffsetX ((ctrlPosition __JavelinIGUITargetingLineV) select 0) - 0.5
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#define __OffsetY ((ctrlPosition __JavelinIGUITargetingLineH) select 1) - 0.5
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2015-04-12 23:18:39 +00:00
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private["_isJavelin", "_args", "_lastTick", "_runTime", "_soundTime", "_lockTime", "_newTarget", "_currentTarget", "_range", "_pos", "_targetArray"];
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if( ! ([ (configFile >> "CfgWeapons" >> (currentWeapon (vehicle ACE_player)) ), "launch_Titan_base"] call EFUNC(common,inheritsFrom))
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|| { (vehicle ACE_player) != ACE_player }
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) exitWith {
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__JavelinIGUITargeting ctrlShow false;
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__JavelinIGUITargetingGate ctrlShow false;
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__JavelinIGUITargetingLines ctrlShow false;
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__JavelinIGUITargetingConstraints ctrlShow false;
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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uiNamespace setVariable["ACE_RscOptics_javelin_PFH", nil];
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};
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2015-04-04 23:55:53 +00:00
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// Reset arguments if we havnt rendered in over a second
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_args = uiNamespace getVariable[QGVAR(arguments), [] ];
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if( (count _args) > 0) then {
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_lastTick = _args select 0;
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if(diag_tickTime - _lastTick > 1) then {
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[] call FUNC(onOpticLoad);
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};
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};
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2015-04-12 23:18:39 +00:00
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TRACE_1("Running", "Running");
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2015-04-04 23:55:53 +00:00
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// Pull the arguments
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_currentTarget = _args select 1;
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2015-04-05 18:51:39 +00:00
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_runTime = _args select 2;
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_lockTime = _args select 3;
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_soundTime = _args select 4;
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2015-04-14 18:18:16 +00:00
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_randomLockInterval = _args select 5;
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2015-04-04 23:55:53 +00:00
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// Find a target within the optic range
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_newTarget = objNull;
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2015-04-06 16:22:43 +00:00
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2015-04-05 18:51:39 +00:00
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// Bail on fast movement
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2015-04-06 16:22:43 +00:00
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if ((velocity ACE_player) distance [0,0,0] > 0.5 && {cameraView == "GUNNER"} && {cameraOn == ACE_player}) exitWith { // keep it steady.
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2015-04-05 18:51:39 +00:00
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ACE_player switchCamera "INTERNAL";
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};
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2015-04-10 17:42:02 +00:00
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// Refresh the firemode
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[] call FUNC(showFireMode);
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2015-04-05 18:51:39 +00:00
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2015-04-14 17:27:37 +00:00
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// bail on not loaded
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if (ACE_player ammo (currentWeapon ACE_player) == 0) exitWith { };
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2015-04-04 23:55:53 +00:00
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_range = parseNumber (ctrlText __JavelinIGUIRangefinder);
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2015-04-13 15:59:36 +00:00
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TRACE_1("Viewing range", _range);
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2015-04-04 23:55:53 +00:00
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if (_range > 50 && {_range < 2500}) then {
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_pos = positionCameraToWorld [0,0,_range];
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_targetArray = _pos nearEntities ["AllVehicles", _range/25];
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2015-04-13 15:59:36 +00:00
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TRACE_1("Searching at range", _targetArray);
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2015-04-04 23:55:53 +00:00
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if (count (_targetArray) > 0) then {
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_newTarget = _targetArray select 0;
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};
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};
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if (isNull _newTarget) then {
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_newTarget = cursorTarget;
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};
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2015-04-11 20:37:55 +00:00
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// Create constants
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_constraintTop = __ConstraintTop;
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_constraintLeft = __ConstraintLeft;
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_constraintBottom = __ConstraintBottom;
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_constraintRight = __ConstraintRight;
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_offsetX = __OffsetX;
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_offsetY = __OffsetY;
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__JavelinIGUITargeting ctrlShow true;
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__JavelinIGUITargetingConstrains ctrlShow true;
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2015-04-13 15:59:36 +00:00
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_zamerny = if (_currentTarget isKindOf "CAManBase") then {_currentTarget selectionPosition "body"} else {_currentTarget selectionPosition "zamerny"};
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_randomPosWithinBounds = [(_zamerny select 0) + 1 - (random 2.0),(_zamerny select 1) + 1 - (random 2.0),(_zamerny select 2) + 0.5 - (random 1.0)];
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_apos = worldToScreen (_currentTarget modelToWorld _randomPosWithinBounds);
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_aposX = 0;
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_aposY = 0;
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if (count _apos < 2) then {
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_aposX = 1;
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_aposY = 0;
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} else {
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_aposX = (_apos select 0) + _offsetX;
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_aposY = (_apos select 1) + _offsetY;
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};
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2015-04-13 16:01:18 +00:00
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if((call CBA_fnc_getFoV) select 1 > 9) then {
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__JavelinIGUINFOV ctrlSetTextColor __ColorGreen;
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__JavelinIGUIWFOV ctrlSetTextColor __ColorGray;
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} else {
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__JavelinIGUINFOV ctrlSetTextColor __ColorGray;
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__JavelinIGUIWFOV ctrlSetTextColor __ColorGreen;
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};
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2015-04-04 23:55:53 +00:00
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if (isNull _newTarget) then {
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// No targets found
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_currentTarget = objNull;
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2015-04-05 18:51:39 +00:00
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_lockTime = 0;
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2015-04-04 23:55:53 +00:00
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__JavelinIGUISeek ctrlSetTextColor __ColorGray;
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2015-04-12 23:18:39 +00:00
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__JavelinIGUITargeting ctrlShow false;
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2015-04-04 23:55:53 +00:00
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__JavelinIGUITargetingGate ctrlShow false;
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__JavelinIGUITargetingLines ctrlShow false;
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2015-04-12 23:18:39 +00:00
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__JavelinIGUITargetingConstraints ctrlShow false;
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2015-04-04 23:55:53 +00:00
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2015-04-14 17:25:08 +00:00
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ACE_player setVariable ["ace_missileguidance_target",nil, false];
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2015-04-04 23:55:53 +00:00
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// Disallow fire
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2015-04-14 17:25:08 +00:00
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if (ACE_player ammo (currentWeapon ACE_player) > 0) then { ACE_player setWeaponReloadingTime [player, (currentWeapon ACE_player), 0.2]; };
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2015-04-04 23:55:53 +00:00
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} else {
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2015-04-05 18:51:39 +00:00
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if (_newTarget distance ACE_player < 2500
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2015-04-12 23:18:39 +00:00
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&& {(call CBA_fnc_getFoV) select 1 > 9}
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&& { (currentVisionMode ACE_player == 2)}
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&& GVAR(isLockKeyDown)
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2015-04-04 23:55:53 +00:00
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) then {
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2015-04-05 18:51:39 +00:00
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// Lock on after 3 seconds
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if(_currentTarget != _newTarget) then {
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TRACE_1("New Target, reseting locking", _newTarget);
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_lockTime = diag_tickTime;
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_currentTarget = _newTarget;
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playSound "ACE_Javelin_Locking";
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} else {
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2015-04-14 18:18:16 +00:00
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if(diag_tickTime - _lockTime > __LOCKONTIME + _randomLockInterval) then {
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2015-04-05 18:51:39 +00:00
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TRACE_2("LOCKED!", _currentTarget, _lockTime);
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2015-04-10 21:20:06 +00:00
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2015-04-05 18:51:39 +00:00
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__JavelinIGUISeek ctrlSetTextColor __ColorGreen;
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2015-04-12 23:18:39 +00:00
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2015-04-11 18:17:34 +00:00
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__JavelinIGUITargeting ctrlShow true;
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2015-04-12 23:18:39 +00:00
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__JavelinIGUITargetingConstrains ctrlShow false;
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2015-04-10 21:20:06 +00:00
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__JavelinIGUITargetingGate ctrlShow true;
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__JavelinIGUITargetingLines ctrlShow true;
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2015-04-13 15:59:36 +00:00
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2015-04-10 21:20:06 +00:00
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// Move target marker to coords.
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2015-04-13 15:59:36 +00:00
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//__JavelinIGUITargetingLineV ctrlSetPosition [_aposX,ctrlPosition __JavelinIGUITargetingLineV select 1];
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//__JavelinIGUITargetingLineH ctrlSetPosition [ctrlPosition __JavelinIGUITargetingLineH select 0,_aposY];
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//{_x ctrlCommit __TRACKINTERVAL} forEach [__JavelinIGUITargetingLineH,__JavelinIGUITargetingLineV];
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2015-04-10 21:20:06 +00:00
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_boundsInput = if (_currentTarget isKindOf "CAManBase") then {
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[_currentTarget,[-1,-1,-2],_currentTarget selectionPosition "body"];
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} else {
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[_currentTarget,[-1,-1,-2],_currentTarget selectionPosition "zamerny"];
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};
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2015-04-11 17:44:13 +00:00
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_bpos = _boundsInput call EFUNC(common,worldToScreenBounds);
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2015-04-10 21:20:06 +00:00
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_minX = ((_bpos select 0) + _offsetX) max _constraintLeft;
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_minY = ((_bpos select 1) + _offsetY) max _constraintTop;
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_maxX = ((_bpos select 2) + _offsetX) min (_constraintRight - 0.025*(3/4)*SafezoneH);
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_maxY = ((_bpos select 3) + _offsetY) min (_constraintBottom - 0.025*SafezoneH);
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2015-04-11 17:44:13 +00:00
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TRACE_4("", _boundsInput, _bpos, _minX, _minY);
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2015-04-10 21:20:06 +00:00
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__JavelinIGUITargetingGateTL ctrlSetPosition [_minX,_minY];
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__JavelinIGUITargetingGateTR ctrlSetPosition [_maxX,_minY];
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__JavelinIGUITargetingGateBL ctrlSetPosition [_minX,_maxY];
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__JavelinIGUITargetingGateBR ctrlSetPosition [_maxX,_maxY];
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{_x ctrlCommit __TRACKINTERVAL} forEach [__JavelinIGUITargetingGateTL,__JavelinIGUITargetingGateTR,__JavelinIGUITargetingGateBL,__JavelinIGUITargetingGateBR];
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2015-04-09 02:51:21 +00:00
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ACE_player setVariable["ace_missileguidance_target", _currentTarget, false];
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2015-04-05 18:51:39 +00:00
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2015-04-14 17:25:08 +00:00
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// Allow fire
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ACE_player setWeaponReloadingTime [player, (currentWeapon ACE_player), 0];
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2015-04-05 18:51:39 +00:00
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if(diag_tickTime > _soundTime) then {
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playSound "ACE_Javelin_Locked";
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_soundTime = diag_tickTime + 0.25;
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};
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} else {
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2015-04-11 20:37:55 +00:00
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__JavelinIGUITargeting ctrlShow true;
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__JavelinIGUITargetingGate ctrlShow true;
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2015-04-13 15:59:36 +00:00
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__JavelinIGUITargetingConstrains ctrlShow true;
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2015-04-11 20:37:55 +00:00
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__JavelinIGUITargetingLines ctrlShow false;
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ACE_player setVariable["ace_missileguidance_target", nil, false];
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_boundsInput = if (_currentTarget isKindOf "CAManBase") then {
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[_newTarget,[-1,-1,-2],_currentTarget selectionPosition "body"];
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} else {
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[_newTarget,[-1,-1,-1],_currentTarget selectionPosition "zamerny"];
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};
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_bpos = _boundsInput call EFUNC(common,worldToScreenBounds);
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_minX = ((_bpos select 0) + _offsetX) max _constraintLeft;
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_minY = ((_bpos select 1) + _offsetY) max _constraintTop;
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_maxX = ((_bpos select 2) + _offsetX) min (_constraintRight - 0.025*(3/4)*SafezoneH);
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_maxY = ((_bpos select 3) + _offsetY) min (_constraintBottom - 0.025*SafezoneH);
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2015-04-13 15:59:36 +00:00
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TRACE_4("", _boundsInput, _bpos, _minX, _minY);
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2015-04-11 20:37:55 +00:00
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__JavelinIGUITargetingGateTL ctrlSetPosition [_minX,_minY];
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__JavelinIGUITargetingGateTR ctrlSetPosition [_maxX,_minY];
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__JavelinIGUITargetingGateBL ctrlSetPosition [_minX,_maxY];
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__JavelinIGUITargetingGateBR ctrlSetPosition [_maxX,_maxY];
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{_x ctrlCommit __TRACKINTERVAL} forEach [__JavelinIGUITargetingGateTL,__JavelinIGUITargetingGateTR,__JavelinIGUITargetingGateBL,__JavelinIGUITargetingGateBR];
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2015-04-05 18:51:39 +00:00
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if(diag_tickTime > _soundTime) then {
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playSound "ACE_Javelin_Locking";
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_soundTime = diag_tickTime + 0.25;
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};
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2015-04-14 17:25:08 +00:00
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// Disallow fire
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if (ACE_player ammo (currentWeapon ACE_player) > 0) then { ACE_player setWeaponReloadingTime [player, (currentWeapon ACE_player), 0.2]; };
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2015-04-05 18:51:39 +00:00
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};
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};
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2015-04-04 23:55:53 +00:00
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} else {
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2015-04-14 17:25:08 +00:00
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// No targets found
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2015-04-04 23:55:53 +00:00
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_currentTarget = objNull;
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2015-04-14 17:25:08 +00:00
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_lockTime = 0;
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2015-04-12 23:18:39 +00:00
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2015-04-04 23:55:53 +00:00
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__JavelinIGUISeek ctrlSetTextColor __ColorGray;
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2015-04-12 23:18:39 +00:00
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__JavelinIGUITargeting ctrlShow false;
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2015-04-04 23:55:53 +00:00
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__JavelinIGUITargetingGate ctrlShow false;
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__JavelinIGUITargetingLines ctrlShow false;
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2015-04-14 17:25:08 +00:00
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__JavelinIGUITargetingConstraints ctrlShow false;
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2015-04-09 02:51:21 +00:00
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ACE_player setVariable ["ace_missileguidance_target",nil, false];
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2015-04-14 17:25:08 +00:00
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// Disallow fire
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if (ACE_player ammo (currentWeapon ACE_player) > 0) then { ACE_player setWeaponReloadingTime [player, (currentWeapon ACE_player), 0.2]; };
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};
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2015-04-04 23:55:53 +00:00
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};
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2015-04-05 18:51:39 +00:00
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//TRACE_2("", _newTarget, _currentTarget);
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2015-04-04 23:55:53 +00:00
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2015-04-05 00:15:59 +00:00
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// Save arguments for next run
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2015-04-04 23:55:53 +00:00
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_args set[0, diag_tickTime];
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_args set[1, _currentTarget];
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2015-04-05 18:51:39 +00:00
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_args set[2, _runTime];
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_args set[3, _lockTime];
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_args set[4, _soundTime];
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2015-04-04 23:55:53 +00:00
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uiNamespace setVariable[QGVAR(arguments), _args ];
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