2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2017-11-29 17:09:05 +00:00
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/*
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* Author: xrufix, Glowbal
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2018-04-10 01:55:28 +00:00
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* Handle set AimCoef calls. Will use the highest available setting.
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2017-11-29 17:09:05 +00:00
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*
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* Arguments:
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2018-04-10 01:55:28 +00:00
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* 0: Unit <OBJECT>
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* 1: Unique ID <STRING>
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* 2: Aim coefficient (a higher value causes more shaking) <NUMBER>
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* 3: Add (true) or remove (false) <BOOL> (default: true)
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2017-11-29 17:09:05 +00:00
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*
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* Return Value:
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* None
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*
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* Example:
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2018-04-10 01:55:28 +00:00
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* [player, "ace_advanced_fatigue", 1, true] call ace_common_fnc_setAimCoef
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2017-11-29 17:09:05 +00:00
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*
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* Public: Yes
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*/
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2017-11-29 19:00:51 +00:00
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params ["_unit", "_id", "_setting", ["_add", true]];
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2017-11-29 17:09:05 +00:00
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private _exists = false;
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private _highestCoef = 1;
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private _map = _unit getVariable [QGVAR(setAimCoefMap), []];
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_map = _map select {
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_x params ["_xID", "_xSetting"];
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if (_id == _xID) then {
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_exists = true;
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if (_add) then {
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_x set [1, _setting];
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_highestCoef = _highestCoef max _setting;
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true
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} else {
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false
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};
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} else {
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_highestCoef = _highestCoef max _xSetting;
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true
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};
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};
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2017-11-29 18:06:00 +00:00
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if (!_exists && _add) then {
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2017-11-29 18:27:51 +00:00
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_highestCoef = _highestCoef max _setting;
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_map pushBack [_id, _setting];
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2017-11-29 17:09:05 +00:00
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};
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// Update the value
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_unit setVariable [QGVAR(setAimCoefMap), _map];
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_unit setCustomAimCoef _highestCoef;
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