ACE3/addons/respawn/functions/fnc_handleKilled.sqf

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/*
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* Author: bux578
* Handles the XEH killed event.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Killer <OBJECT>
*
* Return Value:
* None
*
* Example:
* [ACE_player, bad_dude] call ace_respawn_fnc_handleKilled
*
* Public: No
*/
#include "script_component.hpp"
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params ["_unit"];
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// Saves the gear when the player! (and only him) is killed
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if (ACE_player == _unit) then {
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GVAR(unitGear) = [];
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if (GVAR(SavePreDeathGear)) then {
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GVAR(unitGear) = [_unit] call EFUNC(common,getAllGear);
GVAR(unitGear) pushBack [currentWeapon _unit, currentMuzzle _unit, currentWeaponMode _unit];
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};
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};
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if (missionNamespace getVariable [QGVAR(showFriendlyFireMessage), false]) then {
[_this, QUOTE(DFUNC(showFriendlyFireMessage)), 2] call EFUNC(common,execRemoteFnc);
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};