ACE3/addons/parachute/functions/fnc_showAltimeter.sqf

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#include "script_component.hpp"
/*
* Author: Garth 'L-H' de Wet
* Displays the altimeter on screen.
*
* Arguments:
* 0: unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ACE_Parachute_fnc_showAltimeter
*
* Public: Yes
*/
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params ["_unit"];
"ACE_Altimeter" cutRsc ["ACE_Altimeter", "PLAIN", 0, true];
if (isNull (uiNamespace getVariable ["ACE_Altimeter", displayNull])) exitWith {};
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GVAR(AltimeterActive) = true;
private _display = uiNamespace getVariable ["ACE_Altimeter", displayNull];
private _HeightText = _display displayCtrl 1100;
private _DecendRate = _display displayCtrl 1000;
private _TimeText = _display displayCtrl 1001;
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[{
_this params ["_args", "_pfhID"];
_args params ["_unit", "_oldHeight", "_prevTime", "_HeightText", "_DecendRate", "_TimeText"];
if !(GVAR(AltimeterActive)) exitWith {
_pfhID call CBA_fnc_removePerFrameEventHandler;
};
if !("ACE_Altimeter" in assignedItems _unit) exitWith {
call FUNC(hideAltimeter);
_pfhID call CBA_fnc_removePerFrameEventHandler;
};
private _hour = floor daytime;
private _minute = floor ((daytime - _hour) * 60);
private _curTime = CBA_missionTime;
private _timeDiff = _curTime - _prevTime;
private _height = ((getPosASL _unit) select 2) + EGVAR(common,mapAltitude);
private _descentRate = if (_timeDiff > 0) then {
floor((_oldHeight - _height) / _timeDiff)
} else {
0
};
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_TimeText ctrlSetText (format ["%1:%2", [_hour, 2] call CBA_fnc_formatNumber, [_minute, 2] call CBA_fnc_formatNumber]);
_HeightText ctrlSetText (format ["%1", floor _height]);
_DecendRate ctrlSetText (format ["%1", _descentRate max 0]);
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(_this select 0) set [1, _height];
(_this select 0) set [2, _curTime];
}, 0.2, [
_unit,
floor ((getPosASL _unit) select 2),
CBA_missionTime,
_HeightText,
_DecendRate,
_TimeText
]] call CBA_fnc_addPerFrameHandler;