ACE3/addons/overheating/functions/fnc_swapBarrelCallback.sqf

44 lines
1.4 KiB
Plaintext
Raw Normal View History

2015-01-16 02:36:31 +00:00
/*
* Author: Commy2, esteldunedain
2015-01-16 02:36:31 +00:00
* Swap barrel callback
*
2016-06-18 09:50:41 +00:00
* Arguments:
* 0: Unit initiating the action <OBJECT>
* 1: Unit that has the weapon <OBJECT>
* 2: Weapon <STRING>
2015-01-16 02:36:31 +00:00
*
2016-06-18 09:50:41 +00:00
* Return Value:
2015-01-16 02:36:31 +00:00
* None
2015-02-08 22:54:12 +00:00
*
2015-12-15 07:09:26 +00:00
* Example:
* [player, currentWeapon player] call ace_overheating_fnc_swapBarrelCallback
*
2015-02-08 22:54:12 +00:00
* Public: No
2015-01-16 02:36:31 +00:00
*/
// #define DEBUG_MODE_FULL
2015-12-15 07:09:26 +00:00
#include "script_component.hpp"
2015-01-13 03:23:14 +00:00
params ["_assistant", "_gunner", "_weapon"];
TRACE_3("params",_assistant,_gunner,_weapon);
2015-01-13 03:23:14 +00:00
if (_assistant isEqualTo _gunner) then {
// Barrel mount gesture
2016-07-12 14:16:01 +00:00
[_gunner, QGVAR(GestureMountMuzzle)] call EFUNC(common,doGesture);
playSound "ACE_BarrelSwap";
2016-06-09 12:25:57 +00:00
};
2016-01-20 15:48:39 +00:00
2016-06-09 12:25:57 +00:00
// don't consume the barrel, but rotate through them.
[localize LSTRING(SwappedBarrel), QPATHTOF(UI\spare_barrel_ca.paa)] call EFUNC(common,displayTextPicture);
private _temp = _gunner getVariable [format [QGVAR(%1_temp), _weapon], 0];
2016-02-27 03:29:30 +00:00
private _barrelMass = 0.50 * (getNumber (configFile >> "CfgWeapons" >> _weapon >> "WeaponSlotsInfo" >> "mass") / 22.0) max 1.0;
// Instruct the server to load the coolest spare barrel into the weapon and
// store the removed barrel with the former weapon temperature. The server
// also updates the current weapon temperature to match that of the new
// loaded barrel.
[QGVAR(loadCoolestSpareBarrel), [_assistant, _gunner, _weapon, _temp, _barrelMass]] call CBA_fnc_serverEvent;
2016-02-27 03:29:30 +00:00
// Store the update time
2016-05-18 09:48:27 +00:00
_gunner setVariable [format [QGVAR(%1_time), _weapon], CBA_missionTime];