ACE3/addons/vehicledamage/XEH_postInit.sqf

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#include "script_component.hpp"
// Handle damage to local vehicles
[QGVAR(hp), FUNC(dispatchHitPart)] call EFUNC(common,addEventHandler);
2015-05-11 05:05:25 +00:00
[FUNC(monitorResultsPFH), 0, []] call CBA_fnc_addPerFrameHandler;
[QGVAR(setAnimationNames), FUNC(setAnimationNames)] call EFUNC(common,addEventHandler);