2015-02-02 22:05:03 +00:00
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/*
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* Author: Garth 'L-H' de Wet
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* Initialises the parachute system.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* None
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*
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* Public: No
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*/
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2015-02-02 20:52:08 +00:00
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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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2015-03-05 07:32:26 +00:00
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["ACE3", QGVAR(showAltimeter), localize "STR_ACE_Parachute_showAltimeter",
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2015-02-02 20:52:08 +00:00
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{
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2015-03-05 07:32:26 +00:00
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// Conditions: canInteract
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2015-03-20 22:55:39 +00:00
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if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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2015-03-05 07:32:26 +00:00
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if (!('ACE_Altimeter' in assignedItems ace_player)) exitWith {false};
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if (!(missionNamespace getVariable [QGVAR(AltimeterActive), false])) then {
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[ace_player] call FUNC(showAltimeter);
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} else {
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call FUNC(hideAltimeter);
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};
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true
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},
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2015-03-05 08:51:24 +00:00
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{false},
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2015-03-10 17:45:08 +00:00
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[24, [false, false, false]], false] call cba_fnc_addKeybind;
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2015-02-02 20:52:08 +00:00
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2015-02-02 21:58:24 +00:00
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GVAR(PFH) = false;
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2015-02-03 09:51:16 +00:00
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["playerVehicleChanged",{
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2015-03-05 07:32:26 +00:00
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if (!GVAR(PFH) && {(vehicle ACE_player) isKindOf "ParachuteBase"}) then {
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GVAR(PFH) = true;
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[FUNC(onEachFrame), 0.1, []] call CALLSTACK(cba_fnc_addPerFrameHandler);
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};
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2015-02-03 09:51:16 +00:00
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}] call EFUNC(common,addEventHandler);
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2015-02-02 20:52:08 +00:00
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// don't show speed and height when in expert mode
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2015-02-02 21:58:24 +00:00
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["Parachute", {if (!cadetMode) then {_dlg = _this select 0; {(_dlg displayCtrl _x) ctrlShow false} forEach [121, 122, 1004, 1005, 1006, 1014];};}] call EFUNC(common,addInfoDisplayEventHandler); //@todo addEventHandler infoDisplayChanged with select 1 == "Parachute"
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["Soldier", {if (!cadetMode) then {_dlg = _this select 0; {_ctrl = (_dlg displayCtrl _x); _ctrl ctrlSetPosition [0,0,0,0]; _ctrl ctrlCommit 0;} forEach [380, 382]};}] call EFUNC(common,addInfoDisplayEventHandler); //@todo addEventHandler infoDisplayChanged with select 1 == "Soldier"
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