ACE3/addons/cargo/functions/fnc_loadItem.sqf

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#include "..\script_component.hpp"
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/*
* Author: Glowbal
* Loads an object into a vehicle.
* Objects loaded via classname remain virtual until unloaded.
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*
* Arguments:
* 0: Item to be loaded <STRING> or <OBJECT> (default: "")
* 1: Holder object (vehicle) <OBJECT> (default: objNull)
* 2: Ignore interaction distance and stability checks <BOOL> (default: false)
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*
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* Return Value:
* Object loaded <BOOL>
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*
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* Example:
* ["ACE_Wheel", cursorObject] call ace_cargo_fnc_loadItem
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*
* Public: Yes
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*/
params [["_item", "", [objNull, ""]], ["_vehicle", objNull, [objNull]], ["_ignoreInteraction", false, [false]]];
TRACE_3("params",_item,_vehicle,_ignoreInteraction);
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// Get config sensitive case name
if (_item isEqualType "") then {
_item = _item call EFUNC(common,getConfigName);
};
if !([_item, _vehicle, _ignoreInteraction] call FUNC(canLoadItemIn)) exitWith {
TRACE_3("cannot load",_item,_vehicle,_ignoreInteraction);
false // return
};
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private _loaded = _vehicle getVariable [QGVAR(loaded), []];
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_loaded pushBack _item;
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_vehicle setVariable [QGVAR(loaded), _loaded, true];
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TRACE_1("added to loaded array",_loaded);
// Update cargo space remaining
private _cargoSpace = _vehicle call FUNC(getCargoSpaceLeft);
private _itemSize = (_item call FUNC(getSizeItem)) max 0; // don't let negative size items increase space
_vehicle setVariable [QGVAR(space), _cargoSpace - _itemSize, true];
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// Attach object 100m below vehicle
if (_item isEqualType objNull) then {
detach _item;
_item attachTo [_vehicle, [0, 0, -100]];
[QEGVAR(common,hideObjectGlobal), [_item, true]] call CBA_fnc_serverEvent;
if (["ace_zeus"] call EFUNC(common,isModLoaded)) then {
private _objectCurators = objectCurators _item;
// Save which curators had this object as editable
_item setVariable [QGVAR(objectCurators), _objectCurators, true];
if (_objectCurators isEqualTo []) exitWith {};
[QEGVAR(zeus,removeObjects), [[_item], _objectCurators]] call CBA_fnc_serverEvent;
};
// Some objects below water will take damage over time, eventually becoming "water logged" and unfixable (because of negative z attach)
[_item, "blockDamage", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
// Prevent UAVs from firing
private _UAVCrew = _item call EFUNC(common,getVehicleUAVCrew);
if (_UAVCrew isNotEqualTo []) then {
{
[_x, true] call EFUNC(common,disableAiUAV);
} forEach _UAVCrew;
_item setVariable [QGVAR(isUAV), _UAVCrew, true];
};
};
// Invoke listenable event
["ace_cargoLoaded", [_item, _vehicle]] call CBA_fnc_globalEvent;
true // return