ACE3/addons/common/functions/fnc_unhideUnit.sqf

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#include "..\script_component.hpp"
/*
* Author: kymckay (based on unmuteUnit)
* Globally unhides a unit. Only unhides if the last reason was removed.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Reason to unhide the unit <STRING>
*
* Return Value:
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* None
*
* Example:
* [ACE_Player, "SpectatorMode"] call ace_common_fnc_unhideUnit
*
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* Public: Yes
*/
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params ["_unit", "_reason"];
if (isNull _unit) exitWith {};
private _setHiddenReasons = _unit getVariable [QGVAR(setHiddenReasons), []];
if (_reason in _setHiddenReasons) then {
_setHiddenReasons deleteAt (_setHiddenReasons find _reason);
_unit setVariable [QGVAR(setHiddenReasons), _setHiddenReasons, true];
};
if (_setHiddenReasons isEqualTo []) then {
[QGVAR(hideObjectGlobal), [_unit,false]] call CBA_fnc_serverEvent;
};