ACE3/addons/fcs/functions/fnc_vehicleInit.sqf

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#include "..\script_component.hpp"
/*
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* Author: KoffeinFlummi, commy2
* Checks if a vehicle is equipped with an FCS and if so, adds the fired event handler. Execute on server.
*
* Arguments:
* 0: Vehicle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [car] call ace_fcs_fnc_vehicleInit
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*
* Public: No
*/
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params ["_vehicle"];
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{
private _turretConfig = [configOf _vehicle, _x] call EFUNC(common,getTurretConfigPath);
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if (getNumber (_turretConfig >> QGVAR(Enabled)) == 1) then {
if (isNil QGVAR(jipID)) then {
GVAR(jipID) = [QGVAR(addFiredEH), [], QGVAR(addFiredEH)] call CBA_fnc_globalEventJIP;
TRACE_1("Adding fired EH for players",GVAR(jipID));
};
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_vehicle setVariable [format ["%1_%2", QGVAR(Distance), _x], 0, true];
_vehicle setVariable [format ["%1_%2", QGVAR(Magazines), _x], [], true];
_vehicle setVariable [format ["%1_%2", QGVAR(Elevation), _x], [], true];
_vehicle setVariable [format ["%1_%2", QGVAR(Azimuth), _x], 0, true];
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// calculate offset between gunner camera and muzzle position
if !(_vehicle isKindOf "Air") then {
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private _gunBeg = getText (_turretConfig >> "gunBeg");
private _gunnerView = getText (_turretConfig >> "memoryPointGunnerOptics");
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private _gunBegPos = (_vehicle selectionPosition _gunBeg) select 0;
private _gunnerViewPos = (_vehicle selectionPosition _gunnerView) select 0;
private _viewDiff = _gunBegPos - _gunnerViewPos;
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_vehicle setVariable [format ["%1_%2", QGVAR(ViewDiff), _x], _viewDiff, true];
} else {
_vehicle setVariable [format ["%1_%2", QGVAR(ViewDiff), _x], 0, true];
};
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};
} forEach allTurrets _vehicle;