ACE3/addons/spectator/functions/fnc_cam_setTarget.sqf

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#include "..\script_component.hpp"
/*
* Author: Nelson Duarte, kymckay
* Sets the current camera interest using dummy target.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [player] call ace_spectator_fnc_cam_setTarget
*
* Public: No
*/
#define CAMERA_TARGET_CHANGE_TIME 0.5
params ["_object"];
private _camera = GVAR(camera);
private _dummy = GVAR(camDummy);
private _location = _object worldToModel (_object modelToWorldVisual (_object selectionPosition "Head"));
if (!isNull _camera && !isNull _dummy) then {
_dummy attachTo [vehicle _object, _location];
_camera camPrepareTarget _dummy;
_camera camCommitPrepared CAMERA_TARGET_CHANGE_TIME;
GVAR(camhasTarget) = true;
};