ACE3/addons/captives/functions/fnc_canApplyHandcuffs.sqf

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/*
* Author: PabstMirror
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* Checks the conditions for being able to apply handcuffs
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*
* Arguments:
* 0: caller (player) <OBJECT>
* 1: target <OBJECT>
*
* Return Value:
* The return value <BOOL>
*
* Example:
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* [player, bob] call ACE_captives_fnc_canApplyHandcuffs
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*
* Public: No
*/
#include "script_component.hpp"
PARAMS_2(_unit,_target);
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//Player has cableTie, target is alive and not already handcuffed
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("ACE_CableTie" in (items _unit)) &&
{alive _target} &&
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{!(_target getVariable [QGVAR(isHandcuffed), false])}