ACE3/addons/explosives/functions/fnc_connectExplosive.sqf

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#include "..\script_component.hpp"
/*
* Author: VKing
* Add preplaced explosives to a unit's detonator.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Explosive object <OBJECT>
* 2: Detonator type <STRING>
*
* Return Value:
* None
*
* Example:
* [player, claymore1, "ACE_Clacker"] call ace_explosives_fnc_connectExplosive
*
* Public: Yes
*/
params ["_unit", "_object", "_detonator"];
TRACE_3("Params",_unit,_object,_detonator);
private _detonatorConfig = getText (configFile >> "CfgWeapons" >> _detonator >> QGVAR(triggerType));
2016-01-14 23:25:02 +00:00
private _magazineClass = getText (configFile >> "CfgAmmo" >> typeOf _object >> QGVAR(magazine));
[_unit, _object, _magazineClass, [configFile >> "ACE_Triggers" >> _detonatorConfig]] call FUNC(addClacker);