2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2015-09-16 21:01:01 +00:00
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/*
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* Author: BaerMitUmlaut
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* Cut deployed ropes.
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*
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* Arguments:
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* 0: A helicopter with deployed ropes <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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2015-12-14 20:50:56 +00:00
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* [_vehicle] call ace_fastroping_fnc_cutRopes
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2015-09-16 21:01:01 +00:00
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*
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* Public: No
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*/
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params ["_vehicle"];
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2017-09-19 20:38:49 +00:00
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private _deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []];
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2015-09-16 21:01:01 +00:00
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{
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2016-02-21 23:29:15 +00:00
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_x params ["", "_ropeTop", "_ropeBottom", "_dummy", "_hook", "_occupied"];
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2015-09-16 21:01:01 +00:00
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2015-12-22 07:53:57 +00:00
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//Make player fall if rope is occupied
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if (_occupied) then {
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private _attachedObjects = attachedObjects _dummy;
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//Rope is considered occupied when it's broken as well, so check if array is empty
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//Note: ropes are not considered attached objects by Arma
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2021-02-27 17:05:05 +00:00
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if (_attachedObjects isNotEqualTo []) then {
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2015-12-22 07:53:57 +00:00
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detach ((attachedObjects _dummy) select 0);
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};
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};
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2016-03-17 23:16:31 +00:00
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//Destroy rope
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//Only delete the hook first so the rope falls down.
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//Note: ropeDetach was used here before, but the command seems a bit broken.
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deleteVehicle _hook;
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2024-04-04 11:15:26 +00:00
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[{{deleteVehicle _x} forEach _this}, [_ropeTop, _ropeBottom, _dummy], 60] call CBA_fnc_waitAndExecute;
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} forEach _deployedRopes;
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2015-09-16 21:01:01 +00:00
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_vehicle setVariable [QGVAR(deployedRopes), [], true];
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2018-09-26 11:56:50 +00:00
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// Set new state (0 if no FRIES, 2 if FRIES for manual stowing)
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2021-02-18 18:58:08 +00:00
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private _newState = [0, 2] select (isText (configOf _vehicle >> QGVAR(onCut)));
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2018-09-26 11:56:50 +00:00
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_vehicle setVariable [QGVAR(deploymentStage), _newState, true];
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