ACE3/addons/respawn/functions/fnc_handleInitPostServer.sqf

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#include "..\script_component.hpp"
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/*
* Author: commy2
* Handle XEH Init Post on Server.
* Execution on server only.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [ACE_Player] call ace_respawn_fnc_handleInitPostServer
*
* Public: No
*/
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params ["_unit"];
private _groupUnit = group _unit; // _group is a reserved veriable and shouldn't be used
private _rallypoint = [
objNull,
missionNamespace getVariable ["ACE_Rallypoint_West", objNull],
missionNamespace getVariable ["ACE_Rallypoint_East", objNull],
missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull]
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] select ([west, east, independent] find side _groupUnit) + 1;
// exit if no moveable rallypoint is placed for that side
if (isNull _rallypoint) exitWith {};
// find leader
private _leaderVarName = _groupUnit getVariable [QGVAR(leaderVarName), ""];
// exit if group already has a playable slot assigned as rallypoint leader
if (_leaderVarName != "") exitWith {
// assign JIP unit as rallypoint leader
if (str _unit == _leaderVarName) then {
if (isNil {_unit getVariable "ACE_canMoveRallypoint"}) then {
_unit setVariable ["ACE_canMoveRallypoint", true, true];
};
};
};
// treat group leader
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_unit = leader _groupUnit;
_leaderVarName = vehicleVarName _unit;
if (_leaderVarName == "") then {
private _leaderID = GETGVAR(NextLeaderID,0);
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_leaderVarName = format [QUOTE(ACE_Rallypoint_Leader_%1), _leaderID];
_unit setVehicleVarName _leaderVarName;
GVAR(NextLeaderID) = _leaderID + 1;
};
// prevent group from getting multiple leaders; use this to assign rallypoint moving ability on JIP
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_groupUnit setVariable [QGVAR(leaderVarName), _leaderVarName];
if (isNil {_unit getVariable "ACE_canMoveRallypoint"}) then {
_unit setVariable ["ACE_canMoveRallypoint", true, true];
};