ACE3/addons/ui/functions/fnc_setElementVisibility.sqf

68 lines
1.7 KiB
Plaintext
Raw Normal View History

#include "..\script_component.hpp"
/*
* Author: Jonpas
* Setter for toggling advanced element visibility.
*
* Arguments:
* 0: Source <STRING>
* 1: Set/Unset <BOOL>
* 2: Element Name <STRING>
* 3: Show/Hide Element <BOOL> (default: false)
*
* Return Value:
* Successfully Modified <BOOL>
*
* Example:
* _successfullyModified = ["ace_reload", true, "ammoCount", false] call ace_ui_fnc_setElementVisibility
*
* Public: Yes
*/
params [
["_source", "", [""]],
["_set", true, [true]],
["_element", "", [""]],
["_show", false, [true]]
];
if (_source == "" || {_element == ""}) exitWith {
WARNING("Source or Element may not be empty strings!");
};
_element = toLowerANSI _element;
// Verify element is bound
if !(_element in GVAR(configCache)) exitWith {
WARNING_2("Element '%1' does not exist - modification by '%2' failed.",_element,_source);
};
private _setElement = GVAR(elementsSet) get _element;
private _return = false;
if (isNil "_setElement") then {
TRACE_3("Setting element",_source,_element,_show);
private _success = [_element, _show, false, true] call FUNC(setAdvancedElement);
if (_success) then {
GVAR(elementsSet) set [_element, [_source, _show]];
_return = true;
};
} else {
_setElement params ["_sourceSet"];
if (_set) then {
if (GVAR(interfaceInitialized)) then {
WARNING_3("Element '%1' already set by '%2' - modification by '%3' failed.",_element,_sourceSet,_source);
};
} else {
TRACE_3("Unsetting element",_sourceSet,_element,_show);
GVAR(elementsSet) set [_element, nil];
[_element, _show, false, true] call FUNC(setAdvancedElement);
_return = true;
};
};
TRACE_2("Visibility set",_element,_return);
_return