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/*
* Author: GitHawk
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* Take a fuel nozzle either from a fuel truck/station or from the ground.
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*
* Arguments:
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* 0: Unit <OBJECT>
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* 1: Fuel Source or Nozzle <OBJECT>
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*
* Return Value:
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* None
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*
* Example:
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* [player, cursorObject] call ace_refuel_fnc_takeNozzle
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*
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* Public: No
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*/
#include "script_component.hpp"
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params [
["_unit", objNull, [objNull]],
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["_object", objNull, [objNull]]
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];
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[
TIME_PROGRESSBAR(REFUEL_PROGRESS_DURATION),
[_unit, _object],
{
params ["_args"];
_args params ["_unit", "_object"];
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if !([_unit, _object] call FUNC(canTakeNozzle)) exitWith {};
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private _source = _object;
private _nozzle = _object;
if (typeOf _object isEqualTo QGVAR(fuelNozzle) || {_object getVariable [QGVAR(jerryCan), false]}) then { // func is called on muzzle either connected or on ground
_source = _nozzle getVariable QGVAR(source);
if (_nozzle getVariable [QGVAR(jerryCan), false]) then {
_nozzle attachTo [_unit, [0,1,0], "pelvis"];
} else {
_nozzle attachTo [_unit, [-0.02,0.05,-0.12], "righthandmiddle1"];
};
} else { // func is called on fuel truck
_nozzle = QGVAR(fuelNozzle) createVehicle [0,0,0];
_nozzle attachTo [_unit, [-0.02,0.05,-0.12], "righthandmiddle1"];
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private _ropeTarget = _source;
if !(_source isKindOf "AllVehicles") then {
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private _helper = QGVAR(helper) createVehicle [0,0,0];
[QEGVAR(common,hideObjectGlobal), [_helper, true]] call CBA_fnc_serverEvent;
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if ((getText (configFile >> "CfgVehicles" >> typeOf _source >> "simulation")) isEqualTo "thingX") then {
_helper attachTo [_source, [0,0,0]];
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} else {
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_helper setPosWorld (getPosWorld _source);
_helper setDir (getDir _source);
_helper setVectorUp (vectorUp _source);
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};
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_nozzle setVariable [QGVAR(helper), _helper, true];
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_ropeTarget = _helper;
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};
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private _attachPos = _source getVariable [QGVAR(hooks), getArray (configFile >> "CfgVehicles" >> typeOf _source >> QGVAR(hooks))];
if (_attachPos isEqualTo []) then {
_attachPos = [[0,0,0]];
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};
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if (count _attachPos == 1) then {
_attachPos = _attachPos select 0;
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} else {
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// select closest hook
private _hookDistances = _attachPos apply {_unit distance (_source modelToWorld _x)};
_attachPos = _attachPos select (_hookDistances find selectMin _hookDistances);
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};
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private _hoseLength = _source getVariable [QGVAR(hoseLength), GVAR(hoseLength)];
private _rope = ropeCreate [_ropeTarget, _attachPos, _nozzle, [0, -0.20, 0.12], _hoseLength];
_nozzle setVariable [QGVAR(rope), _rope, true];
_nozzle setVariable [QGVAR(attachPos), _attachPos, true];
_nozzle setVariable [QGVAR(source), _source, true];
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[_source, "blockEngine", "ACE_Refuel", true] call EFUNC(common,statusEffect_set);
_source setVariable [QGVAR(isConnected), true, true];
_source setVariable [QGVAR(ownedNozzle), _nozzle, true];
};
_unit setVariable [QGVAR(nozzle), _nozzle, true];
_unit setVariable [QGVAR(isRefueling), true];
// holster weapon
_unit setVariable [QGVAR(selectedWeaponOnRefuel), currentWeapon _unit];
_unit call EFUNC(common,fixLoweredRifleAnimation);
_unit action ["SwitchWeapon", _unit, _unit, 299];
[_unit, "forceWalk", "ACE_refuel", true] call EFUNC(common,statusEffect_set);
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[_unit, _nozzle] call FUNC(startNozzleInHandsPFH);
},
{},
localize LSTRING(TakeNozzleAction),
{true},
["isNotInside", "isNotOnLadder"]
] call EFUNC(common,progressBar);