ACE3/addons/medical/ACE_Settings.hpp

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class ACE_Settings {
class GVAR(level) {
value = 1;
typeName = "SCALAR";
values[] = {"Disabled", "Basic", "Advanced"};
};
class GVAR(medicSetting) {
value = 1;
typeName = "SCALAR";
values[] = {"Disabled", "Normal", "Advanced"};
};
class GVAR(enableFor) {
value = 0;
typeName = "SCALAR";
values[] = {"Players only", "Players and AI"};
};
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class GVAR(enableOverdosing) {
typeName = "BOOL";
value = 1;
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};
class GVAR(bleedingCoefficient) {
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typeName = "SCALAR";
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value = 1;
};
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class GVAR(painCoefficient) {
typeName = "SCALAR";
value = 1;
};
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class GVAR(enableAirway) {
typeName = "BOOL";
value = false;
};
class GVAR(enableFractures) {
typeName = "BOOL";
value = false;
};
class GVAR(enableAdvancedWounds) {
typeName = "BOOL";
value = false;
};
class GVAR(enableVehicleCrashes) {
typeName = "BOOL";
value = 1;
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};
class GVAR(enableScreams) {
typeName = "BOOL";
value = 1;
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};
class GVAR(playerDamageThreshold) {
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typeName = "SCALAR";
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value = 1;
};
class GVAR(AIDamageThreshold) {
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typeName = "SCALAR";
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value = 1;
};
class GVAR(enableUnconsciousnessAI) {
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value = 1;
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typeName = "SCALAR";
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values[] = {"Disabled", "50/50", "Enabled"};
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};
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class GVAR(remoteControlledAI) {
typeName = "BOOL";
value = 1;
};
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class GVAR(preventInstaDeath) {
typeName = "BOOL";
value = 0;
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};
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class GVAR(enableRevive) {
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typeName = "SCALAR";
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value = 0;
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values[] = {"Disabled", "Players only", "Players and AI"};
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};
class GVAR(maxReviveTime) {
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typeName = "SCALAR";
value = 120;
};
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class GVAR(amountOfReviveLives) {
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typeName = "SCALAR";
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value = -1;
};
class GVAR(allowDeadBodyMovement) {
typeName = "BOOL";
value = 0;
};
class GVAR(allowLitterCreation) {
typeName = "BOOL";
value = 1;
};
class GVAR(litterSimulationDetail) {
displayName = CSTRING(litterSimulationDetail);
description = CSTRING(litterSimulationDetail_Desc);
typeName = "SCALAR";
value = 3;
values[] = {"Off", "Low", "Medium", "High", "Ultra"};
_values[] = { 0, 50, 100, 1000, 5000 };
isClientSettable = 1;
};
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class GVAR(litterCleanUpDelay) {
typeName = "SCALAR";
value = 0;
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};
class GVAR(medicSetting_PAK) {
typeName = "SCALAR";
value = 1;
values[] = {"Anyone", "Medics only", "Doctors only"};
};
class GVAR(medicSetting_SurgicalKit) {
typeName = "SCALAR";
value = 1;
values[] = {"Anyone", "Medics only", "Doctors only"};
};
class GVAR(consumeItem_PAK) {
typeName = "SCALAR";
value = 0;
values[] = {"No", "Yes"};
};
class GVAR(consumeItem_SurgicalKit) {
typeName = "SCALAR";
value = 0;
values[] = {"No", "Yes"};
};
class GVAR(useLocation_PAK) {
typeName = "SCALAR";
value = 3;
values[] = {"Anywhere", "Medical vehicles", "Medical facility", "vehicle & facility", "Disabled"};
};
class GVAR(useLocation_SurgicalKit) {
typeName = "SCALAR";
value = 2;
values[] = {"Anywhere", "Medical vehicles", "Medical facility", "vehicle & facility", "Disabled"};
};
class GVAR(keepLocalSettingsSynced) {
typeName = "BOOL";
value = 1;
};
class GVAR(healHitPointAfterAdvBandage) {
typeName = "BOOL";
value = 1;
};
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class GVAR(painEffectType) {
displayName = CSTRING(painEffectType);
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typeName = "SCALAR";
value = 0;
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values[] = {"$STR_ACE_Medical_painEffect_Flash", "$STR_ACE_Medical_painEffect_Chroma"};
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isClientSettable = 1;
};
class GVAR(allowUnconsciousAnimationOnTreatment) {
typeName = "BOOL";
value = 0;
};
class GVAR(moveUnitsFromGroupOnUnconscious) {
typeName = "BOOL";
value = 0;
};
class GVAR(menuTypeStyle) {
displayName = CSTRING(menuTypeDisplay);
description = CSTRING(menuTypeDescription);
typeName = "SCALAR";
value = 0;
values[] = {"$STR_ACE_Medical_useSelection"/*, "$STR_ACE_Medical_useRadial"*/};
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// isClientSettable = 1;
};
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};