2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2015-09-19 20:27:23 +00:00
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/*
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* Author: Glowbal
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* Check if unit is awake. Will be false when death or unit is unconscious.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* if unit is awake <BOOL>
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*
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2017-06-08 13:31:51 +00:00
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* Example:
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* [bob] call ace_common_fnc_isAwake
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*
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2015-09-19 20:27:23 +00:00
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* Public: Yes
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2015-01-16 23:21:47 +00:00
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*/
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2015-09-19 20:27:23 +00:00
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params ["_unit"];
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2015-05-14 18:06:06 +00:00
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2017-06-15 19:35:33 +00:00
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alive _unit && {!(_unit getVariable ["ACE_isUnconscious", false])}
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