ACE3/addons/fcs/functions/fnc_canUseFCS.sqf

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/*
* Author: commy2
* Called from config. Returns true if the player is a gunner and the players current vehicle has a FCS.
*
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* Arguments:
* None
*
* Return Value:
* Boolean <BOOL>
*
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* Example:
* [] call ace_fcs_fnc_canUseFCS
*
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* Public: No
*/
#include "script_component.hpp"
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getNumber ([configFile >> "CfgVehicles" >> typeOf vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call EFUNC(common,getTurretConfigPath) >> QGVAR(Enabled)) == 1
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&& {cameraView == "GUNNER"}
&& {!([ACE_player] call CBA_fnc_canUseWeapon)} //Not Turned Out
&& {cameraOn != (getConnectedUAV ACE_player)} //Not Controlling a UAV