ACE3/addons/fcs/functions/fnc_canUseFCS.sqf
PabstMirror 618d3a2e96 Block FCS when controlling a UAV
Fix doing FCS keyUp calculations/setVariable
when controlling a UAV while also in a turret with FCS enabled.

Normal rangefinder on the UAV will still work as FUNC(canUseRangefinder)
is still true
2016-06-24 16:53:13 -05:00

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/*
* Author: commy2
* Called from config. Returns true if the player is a gunner and the players current vehicle has a FCS.
*
* Arguments:
* None
*
* Return Value:
* Boolean <BOOL>
*
* Example:
* [] call ace_fcs_fnc_canUseFCS
*
* Public: No
*/
#include "script_component.hpp"
getNumber ([configFile >> "CfgVehicles" >> typeOf vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call EFUNC(common,getTurretConfigPath) >> QGVAR(Enabled)) == 1
&& {cameraView == "GUNNER"}
&& {!([ACE_player] call CBA_fnc_canUseWeapon)} //Not Turned Out
&& {cameraOn != (getConnectedUAV ACE_player)} //Not Controlling a UAV