ACE3/addons/captives/functions/fnc_handleGetIn.sqf

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/*
* Author: commy2
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* Handles when a unit gets in to a vehicle. Release escorted captive when entering a vehicle
*
* Arguments:
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* 0: _vehicle <OBJECT>
* 2: dunno <OBJECT>
* 1: _unit <OBJECT>
*
* Return Value:
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* The return value <BOOL>
*
* Example:
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* [car2, x, player] call ACE_captives_fnc_handleGetIn
*
* Public: No
*/
#include "script_component.hpp"
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PARAMS_3(_vehicle,_dontcare,_unit);
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if (local _unit) then {
if (_unit getVariable [QGVAR(isEscorting), false]) then {
_unit setVariable [QGVAR(isEscorting), false, true];
};
if (_unit getVariable [QGVAR(isSurrendering), false]) then {
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[_unit, false] call FUNC(setSurrender);
};
};