2015-01-11 16:42:31 +00:00
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/*
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2015-08-07 14:43:06 +00:00
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* Author: KoffeinFlummi, esteldunedain
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2016-02-06 21:24:48 +00:00
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* Adjusts the flight path of the bullet according to the zeroing. Called from the unified fired EH only for local and non-local players on foot.
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2015-01-11 16:42:31 +00:00
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*
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2016-06-18 09:50:41 +00:00
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* Arguments:
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2016-02-06 21:24:48 +00:00
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* None. Parameters inherited from EFUNC(common,firedEH)
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2015-01-11 16:42:31 +00:00
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*
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2016-06-18 09:50:41 +00:00
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* Return Value:
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2015-01-11 16:42:31 +00:00
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* None
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2015-02-10 04:22:10 +00:00
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*
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* Public: No
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2015-01-11 16:42:31 +00:00
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*/
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2015-01-16 12:15:14 +00:00
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#include "script_component.hpp"
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2016-02-06 21:24:48 +00:00
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
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TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
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2015-08-07 14:43:06 +00:00
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2016-07-24 04:08:40 +00:00
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private _adjustment = _unit getVariable [QGVAR(Adjustment), []];
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2015-05-08 18:36:24 +00:00
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if (_adjustment isEqualTo []) exitWith {};
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2015-02-10 02:00:40 +00:00
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2016-07-24 04:08:40 +00:00
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private _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
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2015-02-10 04:22:10 +00:00
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if (_weaponIndex < 0) exitWith {};
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2015-01-11 16:42:31 +00:00
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2016-07-24 04:08:40 +00:00
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private _zeroing = _adjustment select _weaponIndex;
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2016-05-20 02:39:15 +00:00
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TRACE_1("Adjusting With",_zeroing);
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2015-01-11 16:42:31 +00:00
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2015-08-07 14:43:06 +00:00
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if (_zeroing isEqualTo [0, 0, 0]) exitWith {};
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2015-05-08 18:36:24 +00:00
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2015-02-10 04:22:10 +00:00
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// Convert zeroing from mils to degrees
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2015-05-08 18:36:24 +00:00
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_zeroing = _zeroing vectorMultiply 0.05625;
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2015-08-08 19:17:03 +00:00
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_zeroing params ["_elevation", "_windage", "_zero"];
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2015-01-11 16:42:31 +00:00
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2015-08-23 16:38:19 +00:00
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[_projectile, _windage, _elevation + _zero, 0] call EFUNC(common,changeProjectileDirection);
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