ACE3/addons/interaction/functions/fnc_showMouseHint.sqf

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#include "script_component.hpp"
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/*
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* Author: Garth de Wet (LH), mharis001
* Shows an interaction hint for mouse buttons.
* Empty strings will hide their respective button.
*
* Arguments:
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* 0: Left click text <STRING>
* 1: Right click text <STRING>
* 2: Scroll text <STRING> (default: "")
* 2: Extra icon/text pairs <ARRAY> (default: [])
*
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* Return Value:
* None
*
* Example:
* ["Place Explosive", "Cancel"] call ace_interaction_fnc_showMouseHint
*
* Public: No
*/
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params ["_textLMB", "_textRMB", ["_textMMB", ""], ["_extraIconSets", []]];
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(QGVAR(RscMouseHint) call BIS_fnc_rscLayer) cutRsc [QGVAR(RscMouseHint), "PLAIN", -1, false];
private _display = uiNamespace getVariable [QGVAR(mouseHint), displayNull];
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// Set text for buttons, hide if empty string
{
_x params ["_buttonText", "_iconIDC", "_textIDC"];
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if (_buttonText == "") then {
private _ctrlIcon = _display displayCtrl _iconIDC;
_ctrlIcon ctrlShow false;
} else {
private _ctrlText = _display displayCtrl _textIDC;
_ctrlText ctrlSetText _buttonText;
};
} forEach [
[_textLMB, IDC_MOUSEHINT_LMB, IDC_MOUSEHINT_LMB_TEXT],
[_textMMB, IDC_MOUSEHINT_MMB, IDC_MOUSEHINT_MMB_TEXT],
[_textRMB, IDC_MOUSEHINT_RMB, IDC_MOUSEHINT_RMB_TEXT]
];
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// Y offset for extra icon sets
private _yOffset = 19.5;
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if (_textMMB == "") then {
// Move RMB up if MMB inactive
{
private _ctrl = _display displayCtrl _x;
private _ctrlPos = ctrlPosition _ctrl;
_ctrlPos set [1, (_ctrlPos select 1) - 1.05 * GUI_GRID_H];
_ctrl ctrlSetPosition _ctrlPos;
_ctrl ctrlCommit 0;
} forEach [IDC_MOUSEHINT_RMB, IDC_MOUSEHINT_RMB_TEXT];
} else {
// Disable action menu
inGameUISetEventHandler ["PrevAction", "true"];
inGameUISetEventHandler ["NextAction", "true"];
inGameUISetEventHandler ["Action", "true"];
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// Increase offset since MMB active
_yOffset = 20.55;
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};
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// Create extra icon sets
{
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_x params [["_keyName", "", [""]], ["_keyText", "", [""]]];
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// Only create extra key if both name and text are valid
if (_keyName != "" && {_keyText != ""}) then {
// Localize Ctrl, Shift, or Alt keys
switch (toLower _keyName) do {
case "ctrl";
case "control": {_keyName = format ["<%1>", toUpper localize "STR_dik_control"]};
case "shift": {_keyName = format ["<%1>", toUpper localize "STR_dik_shift"]};
case "alt": {_keyName = format ["<%1>", toUpper localize "STR_dik_alt"]};
};
// Create extra key group and update position
private _ctrlGroup = _display ctrlCreate [QGVAR(RscExtraKey), IDC_MOUSEHINT_EXTRA];
_ctrlGroup ctrlSetPosition [0, _yOffset * GUI_GRID_H];
_ctrlGroup ctrlCommit 0;
// Set name and text
private _ctrlName = _ctrlGroup controlsGroupCtrl IDC_MOUSEHINT_EXTRA_NAME;
_ctrlName ctrlSetText _keyName;
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private _ctrlText = _ctrlGroup controlsGroupCtrl IDC_MOUSEHINT_EXTRA_TEXT;
_ctrlText ctrlSetText _keyText;
_yOffset = _yOffset + 1;
};
} forEach _extraIconSets;