ACE3/addons/explosives/functions/fnc_dialingPhone.sqf

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#include "script_component.hpp"
/*
* Author: Garth 'L-H' de Wet
* Performs the dial tones and detonation of explosive.
*
* Arguments:
* 0: Unit to do dialing <OBJECT>
* 1: Index <NUMBER>
* 2: Dialing points <ARRAY>
* 3: IED code <STRING>
*
* Return Value:
* None
*
* Example:
* [FUNC(dialingPhone), 0.25, [_unit,4,_arr,_code]] call CALLSTACK(CBA_fnc_addPerFrameHandler);
*
* Public: No
*/
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params ["_args", "_pfID"];
_args params ["_unit", "_i", "_arr", "_code"];
if ((_i mod 4) == 0) then {
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playSound3D [QUOTE(PATHTO_R(Data\Audio\DialTone.wss)), objNull, false, (_unit modelToWorldVisual [0,0.2,2]), 5,1,5];
};
ctrlSetText [1400,format["Calling%1",_arr select (_i - 4)]];
private _explosive = [_code] call FUNC(getSpeedDialExplosive);
if (_i >= (count _arr + 2)) then {
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[_pfID] call CALLSTACK(CBA_fnc_removePerFrameHandler);
if ((count _explosive) > 0) then {
[_unit, -1, [_explosive select 0, _explosive select 2], "ACE_Cellphone"] call FUNC(detonateExplosive);
};
_unit setVariable [QGVAR(Dialing), false, true];
if (_unit == ace_player) then {
ctrlSetText [1400,"Call Ended!"];
};
};
if (_i == (count _arr)) then {
if ((count _explosive) > 0) then {
playSound3D [QUOTE(PATHTO_R(Data\Audio\Cellphone_Ring.wss)),objNull, false, getPosASL (_explosive select 0),3.16228,1,75];
};
};
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_args set [1, _i + 1];