ACE3/addons/vector/functions/fnc_adjustBrightness.sqf

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#include "..\script_component.hpp"
/*
* Author: commy2
*
*
* Arguments:
* 0: Number <NUMBER>
*
* Return Value:
* None
*
* Example:
* [5] call ace_vector_fnc_adjustBrightness
*
* Public: No
*/
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disableSerialization;
private _dlgVector = GETUVAR(ACE_dlgVector,displayNull);
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private _color = [[1,0,0,0.5], [1,0,0,1]] select (_this select 0);
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(_dlgVector displayCtrl IDC_CENTER) ctrlSetTextColor _color;
(_dlgVector displayCtrl IDC_CROSSHAIR) ctrlSetTextColor _color;
(_dlgVector displayCtrl IDC_DIGIT_0) ctrlSetTextColor _color;
(_dlgVector displayCtrl IDC_DIGIT_1) ctrlSetTextColor _color;
(_dlgVector displayCtrl IDC_DIGIT_2) ctrlSetTextColor _color;
(_dlgVector displayCtrl IDC_DIGIT_3) ctrlSetTextColor _color;
(_dlgVector displayCtrl IDC_DIGIT_4) ctrlSetTextColor _color;
(_dlgVector displayCtrl IDC_DIGIT_5) ctrlSetTextColor _color;
(_dlgVector displayCtrl IDC_DIGIT_6) ctrlSetTextColor _color;
(_dlgVector displayCtrl IDC_DIGIT_7) ctrlSetTextColor _color;
(_dlgVector displayCtrl IDC_DIGIT_8) ctrlSetTextColor _color;
(_dlgVector displayCtrl IDC_DIGIT_9) ctrlSetTextColor _color;
(_dlgVector displayCtrl IDC_DIGIT_E1) ctrlSetTextColor _color;
(_dlgVector displayCtrl IDC_DIGIT_E2) ctrlSetTextColor _color;
(_dlgVector displayCtrl IDC_DIGIT_E3) ctrlSetTextColor _color;
(_dlgVector displayCtrl IDC_DIGIT_E4) ctrlSetTextColor _color;
GVAR(illuminate) = _this select 0;
_this call FUNC(illuminate);