ACE3/addons/medical/functions/fnc_treatment.sqf

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/*
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* Author: Glowbal, KoffeinFlummi
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* Starts the treatment process
*
* Arguments:
* 0: The medic <OBJECT>
* 1: The patient <OBJECT>
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* 2: SelectionName <STRING>
* 3: Treatment classname <STRING>
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*
* Return Value:
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* Succesful treatment started <BOOL>
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*
* Public: Yes
*/
#include "script_component.hpp"
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private ["_config", "_medicRequired", "_items", "_locations", "_return", "_callbackProgress", "_treatmentTime", "_callerAnim", "_patientAnim", "_iconDisplayed", "_return", "_usersOfItems", "_consumeItems", "_condition", "_displayText", "_wpn", "_treatmentTimeConfig", "_patientStateCondition", "_allowedSelections"];
params ["_caller", "_target", "_selectionName", "_className"];
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// If the cursorMenu is open, the loading bar will fail. If we execute the function one frame later, it will work fine
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if (uiNamespace getVariable [QEGVAR(interact_menu,cursorMenuOpened),false]) exitWith {
[{
_this call FUNC(treatment);
}, _this] call EFUNC(common,execNextFrame);
};
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if !(_target isKindOf "CAManBase") exitWith {false};
_config = (configFile >> "ACE_Medical_Actions" >> "Basic" >> _className);
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if (GVAR(level) >= 2) then {
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_config = (configFile >> "ACE_Medical_Actions" >> "Advanced" >> _className);
};
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if !(isClass _config) exitWith {false};
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// Allow self treatment check
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if (_caller == _target && {getNumber (_config >> "allowSelfTreatment") == 0}) exitWith {false};
_medicRequired = if (isNumber (_config >> "requiredMedic")) then {
getNumber (_config >> "requiredMedic");
} else {
// Check for required class
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if (isText (_config >> "requiredMedic")) exitWith {
missionNamespace getvariable [(getText (_config >> "requiredMedic")), 0];
};
0;
};
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if !([_caller, _medicRequired] call FUNC(isMedic)) exitWith {false};
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_allowedSelections = getArray (_config >> "allowedSelections");
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if !("All" in _allowedSelections || {(_selectionName in _allowedSelections)}) exitWith {false};
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// Check item
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_items = getArray (_config >> "items");
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if (count _items > 0 && {!([_caller, _target, _items] call FUNC(hasItems))}) exitWith {false};
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_return = true;
if (isText (_config >> "Condition")) then {
_condition = getText(_config >> "condition");
if (_condition != "") then {
if (isnil _condition) then {
_condition = compile _condition;
} else {
_condition = missionNamespace getvariable _condition;
};
if (typeName _condition == "BOOL") then {
_return = _condition;
} else {
_return = [_caller, _target, _selectionName, _className] call _condition;
};
};
};
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if (!_return) exitWith {false};
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_patientStateCondition = if (isText(_config >> "patientStateCondition")) then {
missionNamespace getvariable [getText(_config >> "patientStateCondition"), 0]
} else {
getNumber(_config >> "patientStateCondition")
};
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if (_patientStateCondition == 1 && {!([_target] call FUNC(isInStableCondition))}) exitWith {false};
// Check allowed locations
_locations = getArray (_config >> "treatmentLocations");
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if ("All" in _locations) then {
_return = true;
} else {
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private [ "_medFacility", "_medVeh"];
_medFacility = {([_caller] call FUNC(isInMedicalFacility)) || ([_target] call FUNC(isInMedicalFacility))};
_medVeh = {([_caller] call FUNC(isInMedicalVehicle)) || ([_target] call FUNC(isInMedicalVehicle))};
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{
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if (_x == "field") exitWith {_return = true;};
if (_x == "MedicalFacility" && _medFacility) exitWith {_return = true;};
if (_x == "MedicalVehicle" && _medVeh) exitWith {_return = true;};
if !(isnil _x) exitWith {
private "_val";
_val = missionNamespace getvariable _x;
if (typeName _val == "SCALAR") then {
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_return = switch (_val) do {
case 0: {true}; //AdvancedMedicalSettings_anywhere
case 1: {call _medVeh}; //AdvancedMedicalSettings_vehicle
case 2: {call _medFacility}; //AdvancedMedicalSettings_facility
case 3: {(call _medFacility) || {call _medVeh}}; //AdvancedMedicalSettings_vehicleAndFacility
default {false}; //Disabled
};
};
};
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} foreach _locations;
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};
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if !(_return) exitWith {false};
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_usersOfItems = [];
_consumeItems = if (isNumber (_config >> "itemConsumed")) then {
getNumber (_config >> "itemConsumed");
} else {
// Check for required class
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if (isText (_config >> "itemConsumed")) exitWith {
missionNamespace getvariable [(getText (_config >> "itemConsumed")), 0];
};
0;
};
if (_consumeItems > 0) then {
_usersOfItems = ([_caller, _target, _items] call FUNC(useItems)) select 1;
};
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// Parse the config for the progress callback
_callbackProgress = getText (_config >> "callbackProgress");
if (_callbackProgress == "") then {
_callbackProgress = "true";
};
if (isNil _callbackProgress) then {
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_callbackProgress = compile _callbackProgress;
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} else {
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_callbackProgress = missionNamespace getvariable _callbackProgress;
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};
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// Patient Animation
_patientAnim = getText (_config >> "animationPatient");
if (_target getvariable ["ACE_isUnconscious", false] && GVAR(allowUnconsciousAnimationOnTreatment)) then {
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if !(animationState _target in (getArray (_config >> "animationPatientUnconsciousExcludeOn"))) then {
_patientAnim = getText (_config >> "animationPatientUnconscious");
};
};
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if (_caller != _target && {vehicle _target == _target} && {_patientAnim != ""}) then {
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if (_target getvariable ["ACE_isUnconscious", false]) then {
[_target, _patientAnim, 2, true] call EFUNC(common,doAnimation);
} else {
[_target, _patientAnim, 1, true] call EFUNC(common,doAnimation);
};
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};
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// Player Animation
_callerAnim = [getText (_config >> "animationCaller"), getText (_config >> "animationCallerProne")] select (stance _caller == "PRONE");
if (_caller == _target) then {
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_callerAnim = [getText (_config >> "animationCallerSelf"), getText (_config >> "animationCallerSelfProne")] select (stance _caller == "PRONE");
};
_caller setvariable [QGVAR(selectedWeaponOnTreatment), (weaponState _caller)];
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// Cannot use secondairy weapon for animation
if (currentWeapon _caller == secondaryWeapon _caller) then {
_caller selectWeapon (primaryWeapon _caller);
};
_wpn = ["non", "rfl", "pst"] select (1 + ([primaryWeapon _caller, handgunWeapon _caller] find (currentWeapon _caller)));
_callerAnim = [_callerAnim, "[wpn]", _wpn] call CBA_fnc_replace;
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if (vehicle _caller == _caller && {_callerAnim != ""}) then {
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if (primaryWeapon _caller == "") then {
_caller addWeapon "ACE_FakePrimaryWeapon";
};
if (currentWeapon _caller == "") then {
_caller selectWeapon (primaryWeapon _caller); // unit always has a primary weapon here
};
if (isWeaponDeployed _caller) then {
TRACE_1("Weapon Deployed, breaking out first",(stance _caller));
[_caller, "", 0] call EFUNC(common,doAnimation);
};
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if ((stance _caller) == "STAND") then {
switch (_wpn) do {//If standing, end in a crouched animation based on their current weapon
case ("rfl"): {_caller setvariable [QGVAR(treatmentPrevAnimCaller), "AmovPknlMstpSrasWrflDnon"];};
case ("pst"): {_caller setvariable [QGVAR(treatmentPrevAnimCaller), "AmovPknlMstpSrasWpstDnon"];};
case ("non"): {_caller setvariable [QGVAR(treatmentPrevAnimCaller), "AmovPknlMstpSnonWnonDnon"];};
};
} else {
_caller setvariable [QGVAR(treatmentPrevAnimCaller), animationState _caller];
};
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[_caller, _callerAnim] call EFUNC(common,doAnimation);
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};
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//Get treatment time
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_treatmentTime = if (isNumber (_config >> "treatmentTime")) then {
getNumber (_config >> "treatmentTime");
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} else {
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if (isText (_config >> "treatmentTime")) exitWith {
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_treatmentTimeConfig = getText(_config >> "treatmentTime");
if (isnil _treatmentTimeConfig) then {
_treatmentTimeConfig = compile _treatmentTimeConfig;
} else {
_treatmentTimeConfig = missionNamespace getvariable _treatmentTimeConfig;
};
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if (typeName _treatmentTimeConfig == "SCALAR") exitWith {
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_treatmentTimeConfig;
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};
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[_caller, _target, _selectionName, _className] call _treatmentTimeConfig;
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};
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0;
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};
// Start treatment
[
_treatmentTime,
[_caller, _target, _selectionName, _className, _items, _usersOfItems],
DFUNC(treatment_success),
DFUNC(treatment_failure),
getText (_config >> "displayNameProgress"),
_callbackProgress,
["isnotinside"]
] call EFUNC(common,progressBar);
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// Display Icon
_iconDisplayed = getText (_config >> "actionIconPath");
if (_iconDisplayed != "") then {
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[QGVAR(treatmentActionIcon), true, _iconDisplayed, [1,1,1,1], getNumber(_config >> "actionIconDisplayTime")] call EFUNC(common,displayIcon);
};
// handle display of text/hints
_displayText = "";
if (_target != _caller) then {
_displayText = getText(_config >> "displayTextOther");
} else {
_displayText = getText(_config >> "displayTextSelf");
};
if (_displayText != "") then {
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["displayTextStructured", [_caller], [[_displayText, [_caller] call EFUNC(common,getName), [_target] call EFUNC(common,getName)], 1.5, _caller]] call EFUNC(common,targetEvent);
};
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true;